Funhouse Mirrors

Hey all! I know, I know, The silent brooding type is writing a blog post, please try not to die of shock, that’s a lot of extra paperwork, and I just don’t think I want to do that. 


On a more serious note, I’m here to talk a little bit about perception, story design, feedback (Yes! We actually read and discuss it!) and the concept of becoming the story. “All perception of truth is the detection of an analogy” - Henry David Thoreau. Thoreau compares perception to an analogy, implying that there is no real way to look at truth in an unbiased way. On a philosophical level, it means that as humans we have to actively push through our biases to look at the fact of the matter.


That said, perception is a difficult topic to talk about because of how elusive the space in between perception and truth can be. Over the last five years we’ve been running our game, we’ve had several moments of specific players or groups seeming to “get all the plot,” and I expect there will be more of that in the future. It’s an universal and unavoidable issue when running a large game like Dystopia Rising is. It’s easy to look at groups that get plot, and only see the fruits of their labor rather than the whole picture. 


One example I’ll use from my own experience is any plot that got sent towards the Fallow Hope when my character Shiloh was still alive and in charge of the group. We had three of five organizers in the group at the time, and across our first four-ish years. We got feedback every time the group followed a plot that we were either only writing for our group or that it was easy to get plot as a group completely discounting the added work we wrote into stories that targeted the Fallow Hope. I have on many occasions and will again always make sure that groups I’m affiliated with have extra hurdles to get the benefits of plots so that those outside of the group don’t think I’m making it easy for my group to succeed. 


That said, please try to remember that not only are your organizers humans, your fellow players are also human. If you think a group is getting more plot directed at them than you are, please reach out to us so we can talk. Either the plot was a submitted personal plot request, or the group chased the plot that became available through the game. If only a single group follows a hook, story wise, it makes sense that those players are the point of contact for the next layer of that plot. My inbox is always open, and while I may seem like a quiet loner, I value transparency in storytelling, and I’m happy to explain anything ranging from motivations for the story I’ve written to “Why did you do this silly slap-happy thing at 3 in the morning on 2 hours of sleep and only 1 cup of coffee.” Please don’t hesitate to reach out to Caroline@DystopiaRisingAR.com or to me through discord and we’ll talk it through. :) 


That said I will never ask a group of players to stop chasing plot that’s interesting to them. It isn’t fair to expect other players to step aside in a game that they also pay for. I also will never ask any player to give up something they’ve worked for just to make others happy. That isn’t to say that I won’t occasionally ask players to steer their roleplay to be more inclusive, nor that I’m unwilling to help two players steer their characters to avoid a tense situation. Steering is a valuable tool when implemented properly. 


I am going to be a little blunt here, but bear with me because it will hopefully give some insight into the direction that I tend to give our writers, and the stories that I tell. When I write for DR, I write with zero expectations of who will run after it, unless it’s a personal plot request of some sort (PFAs, and Master skill requests fall under this as well.) I take stock of the average reaction by a Crystal Creek character to the type of story I write, and then write my intended direction both towards that actual reaction and towards the opposite reaction  so that my bases are covered when one of your characters licks the plot.


With that, I also direct writers to tailor their stories in a similar way. We have a hook to grab folks who seem interested in a particular story, an intended goal of the mod, and how to proceed once players touch it. I’m sure the writers will tell you that more than once during redlining, I make them write either more or less information about what they are working on, and that I am always asking what path they plan for the story to take. A common comment they get from me is “what story are you telling with this mod,” and we build up from there. 


 When it does come down to personal plot requests, less is more, and we do our best to take that spark you send in and build it up to a satisfying end. I personally love writing PPR type mods because it gives me a chance to do a deep dive on a character I might otherwise have never seen a particular side of. It’s fulfilling to me to share stories with you, even if I’m not playing a character involved in that story. 



This sort of flows right into the idea of becoming the story. This concept is a fairly “nordic” concept (This video is a really good, short talk on the concept given by Bjarke Pedersen in 2016.) The short summary is that in order for us to tell stories together, we need players to touch and buy into the world. Without that, we are missing half of the formula, and the story falls flat. To buy in is to become part of the living world that we build, full of consequences for every action, whether those consequences are “good,” “bad,” or “neutral” will push and drive the story towards its end. You the players have the ability to not only affect the outcome, but dictate where the story goes from there. Each and everyone of you has this power, and as a storyteller, it’s my job to make you feel enabled to use this power. I can’t tell you how many times shit happens because a player pulls me into the kitchen of Kettlebottom real quick to tell me they and a group bled into a cup, and blessed it in the name of a certain thief, or that they want to weaponize a disease or feral iron boars to take out an enemy. Sending grave dust mixed in with sugar is another good example of player initiative driving the story. Once again, please don’t hesitate to reach out if you have a story idea.  


The last topic I want to cover is feedback., I know we ask for feedback after every event, and we rarely get much anymore, unless something went seriously sideways, or something went seriously well. That said, while those types of feedback are great, even little nagging issues that you may have are welcome too. Observations and interpretations of our actions as organizers, or as storytellers help us streamline our process and stories. We won’t always email you back, but we do always look at and discuss every piece of feedback we receive. It’s vital for the betterment of the game overall. If there’s ever a bit of information you would like to talk about, and we haven’ emailed you to get more info on it, please drop us a line, and we will set aside time to discuss it in whatever format you find is the best fit for you (except obviously in person right now. If I had a teleporter to get to where each of you are I totally would add it into the arsenal of options for having these conversations, while safely maintaining social distance.) As a side note, we are data nerds as you know, and if you leave feedback about a topic, and we track the very thing you are concerned about, I’m more than happy to show you that data and give you context to understand what it means.


All of that said, we are human, and we are ever tweaking our processes towards a goal of being a well oiled machine. We are adding an announcement room where you can see hook info for specific mods. We’re hoping that by making it more visible, you will have more opportunity to go and interact with the hooks/the plot that you find interesting. Second, we are going to be scheduling an hour of common time each game like the “Chow time” we had at the Iron Prison. Ideally this will be a time for crews to work together and touch base with each other/do some trading etc.  


At the end of the day, we are just nerds who want to tell stories with you. Check out our action request page, and send in the stories you are interested in telling, and please feel free to reach out if you have concerns. I would much rather address concerns than let them fester. Finally, we are because you are. I know we say this a lot, but this concept of Ubuntu is the driving force of community. Without you there would be no stories, or shared experiences, just a ball of potentials. Much love to you all.

Not All Neighbors Are Welcome

Content Warning: Rape, Abuse


Hey guys, gals and non binary pals. Are you ready for some mush? Are you ready for some Truate mush? Well here we go.

Lets rip the band-aid off first. I Truate Bearden was falsely accused of forcing myself on another human being back when I was in college.

It was a terrible experience from start to finish. I lost many of my friends, gained a lot of enemies, and generally was treated like a piece of shit by the people that I had bonded with and trusted. I had a lot of people that had previously told me that they would have my back, not have my back anymore. I had friends tell me that if they saw me at their house they would "Shoot first, and ask questions second". I was also homeless during all this, so I went from a lot of couch hopping to a lot of sleeping in my car.

During this time I kept myself busy with work, school (while I could afford it) and hanging out with the few friends I had left. If someone asked me about it or confronted me about it, I would tell my side of the story and nothing more. If they didn't believe me, then I didn't push to try to get them to believe me. Over time, the other person's story unraveled as it constantly changed and was inconsistent. This slowly proved my innocence. I lost a lot of friends during that experience. The relationship with my friends who took the other person's side and apologized to me afterwards was never the same again.

Why do I bring this up, you might be asking?

As many of you may have seen through various forms of social media, there is a prominent discussion happening about a few select individuals, in other LARP communities, and their actions against people in the past and present. We as employees take any of these claims very seriously. Our dedication is to our community first and we look at the situation and judge how it affects our community. With that being said we do not tolerate sexual misconduct and will take action to protect our community when necessary. (This is why we encourage the community to get to know us, so that you all can become comfortable and trust our judgement.)

When these situations come up we investigate every claim as best we can, but in the end we are a survivor-oriented business when it comes to these complaints. As someone who was the victim of a false accusation, I can say that I support us protecting this community from these kinds of people. I understand that our stance has the potential negative of protecting our community from someone who did nothing wrong, and I still support our stance.


- Truate Bearden

Local Print Adjustments (It's a process!)

Heya!

So we got into the idea of local prints pretty fast and pretty heavily - only to find out afterwards that some of our mechanical concepts weren’t in line with the national concepts and we need to adjust that to keep a better mechanical balance in line with 3.0.

So we’ve talked with Kyle, who has a team of nerds just like ya’ll helping him with prints, and we’re making adjustments to some that are already live (sorry) and some that have been shown but aren’t in-game yet.

PLEASE check back to the website before hopping into our digital games, because we will be using the up-to-date mechanics instead of previous versions.

Sorry, thank you for understanding, love ya’ll!

Community

Hey Nerds

You may or may not have had the time to read about the new updates to the CAPs system (yes, your nerd-money now has a purpose again!). ICYMI: Click Here


Now, being in the deep south we all know how much pain our community is in and not all of us can make our voices heard during the pandemic.

So if you’re like me, or Ro, or Kyle or any of the multitude of us who can’t safely be amongst the masses, here’s some places you can throw a few dollars and help support those who can practice their first amendment rights.

Proof of donation goes to Krista@DystopiaRisingAR.com for 5 AR-CAPs/$1 and Charity@DystopiaRising.com for the matching 5 LLC/National CAPs/$1.

  1. House of GG - Donations will go toward providing ongoing mental health and health-care support, monetary support, and education to black LGBTQ communities.

  2. The Bail Project - Donations will go toward paying bail/bonds to release protesters jailed in states with bail/bond systems.

  3. Unicorn Riot - Donations will go toward organizations that support black and brown journalists or focus on issues central to communities of color, including criminal-justice reform.

Our Online Journey for 2020

2020 Story Overview - Online Events!

Hey Nerd-fam!

Here’s DR Arkansas’ schedule for the remainder of 2020: 

  • May 29-31 (Online)

  • Jun 26-28 (Online)

  • Jul 24-26 (Online)

  • Aug 21-23 (Online)

  • Sep 25-27 (Online)

  • Oct 23-25 (Online)

  • Nov 27-29 (Online)

BUT - this blog post is ALSO gonna tell you what kinda plots we’re going to explore some stories in those months! You can find this info on the webpage, and we’ll update the content as we get more stuff planned out. :)

May - Things We Leave Behind

  • Quiet Folk: there’s a group of Quiet Folk that cropped up nearby and they’ve done a little trade and a little stuff here and there, are they really as wholesome as they appear? We’re going to give ya’ll the opportunity to take a closer look at them this month.

  • Crystal Chaos: this is just going to be the start of an overarc that runs from May through November. Reports are that aberrant skills and users aren’t quite acting right. Typical for Crystal Creek right?

  • Raise Your Ragged Sail: Representatives of the Riversea Harbor Market are coming to town to ask the groups of Crystal Creek to come partake in the festivities and commerce. 

June 

  • Raise Your Ragged Sail: Riversea Harbor market is a once in a blue moon opportunity. Caravans and ships come together to set up an area to find rare items, network with people and other caravans, and make a profit before everyone once again disperses to the wind and the seas. Through this arc, the town of Crystal Creek has been invited to sell a variety of Kudzu based products (and the raw materials to make it.) There will be grand parties, and a lot of glamor on the surface, almost as if to show off how much of a profit you’ve made. There will also be an undertone of mystery and intrigue as things don’t go quite as smoothly as the major players want. There are factions who will be trying to undermine others, as well as rising tensions as not everyone has fully adapted to the tumultuous environment of the new Riverlands.

  • Crystal Chaos: Reports from the various factions come in about the odd behavior of both abberants and their skills. Different factions have different theories of course, but in the end the only part that matters is what you believe.

  • Saints & Sinners: Atlas (a pacifistic anti-religious group) and One Heart (a pacifistic pro-religious group) is planning to visit with Crystal Creek residents at the Riversea Market. Rumor has it that they are looking to have a few members gain residence in Crystal Creek town limits.

July

  • Prison Infiltration: An opportunity has come for those brave enough to be smuggled into the Iron Pike’s hulking mobile prison-ship. What kind of opportunity? Several! Revenge on former enemies, access to rare materials and even items useful and helpful in future situations (/stares at other plotlines).

  • Crystal Chaos: Rumors are that one of the widowmakers who was sentenced to prison-time with the Iron Pike took some maps of the caves with him. Another took engineering schematics for the elevator and shaft. Hopefully they can be recovered.

  • Saints & Sinners: More rumors - but this time of holy relics of every faith being stowed away in various nooks and crannies. Even more intriguing is that supposedly there’s a weapon that would help the faithless defend themselves against aberrants.

  • Quiet Folk: One of Shamus’s (leader of these Quiet Folk) enemies is imprisoned here and it’s thought that helping him escape would secure some valuable intel on the mysterious group.

COVID-19 & Why We Aren't Planning to Reopen Before A Vaccine is Widely Available

Hey Nerd-Fam,

I’m here today to give you a heads up - DR Arkansas, based on current knowledge, isn’t going to re-open for in-person events until there’s a COVID-19 vaccine widely available.

UAMS (a hospital college here in AR) recently came out with guidelines on how to safely start back up team-sports; and due to some jurisdictional kerfuffle the full guidelines aren’t available while the Arkansas Department of Health (ADH) reviews them and finalizes their own official guidelines.

However - here are the elements that guideline considers:

  • Education for coaches and staff

  • Quarantine and screening guidelines, plus what to do if a team member tests positive

  • Advice for pre-participation screening during physicals

  • Guidelines for home life and safe living situations for student-athletes to limit the potential for disease spread

  • Tips on team meals, transportation, on-field hydration

  • Equipment disinfection

  • Best staff and management practices, such as continuing to conduct meetings remotely when possible

  • Guidelines for locker rooms and training rooms

  • Recommendations on vaccinations


Capture.PNG

So! The risks obviously go up the more people you have involved. Most team sports in America range from 5-11 people. Our history shows somewhere between 40-100 people attend our events.

Pre-screening for symptoms will only find symptomatic people and most studies show that about 44% of cases present without symptoms (asymptomatic).

Equipment disinfection would be….a nightmare if not practically impossible for a larp. Imagine an NPC weapon going out and hitting 20 people - but what if the first one is positive for COVID-19? MAYBE those other 19 people won’t catch it….but what if they do?

Given these factors, and the fact that we just can’t live with ourselves if anyone caught and suffered through a severe case of COVID-19 due to one of our events…we’re just not a normal business and so we aren’t going to be able to re-open safely while the rest of the nation does. Not with the information we have at hand.



We love all of you, and we’ll weather this together. <3

-Krista, Ro, Truate & Beth

Feb 2020 - Some Updates & Other Shtuff


Network Updates

In case you missed it:

  • On December 15th, 2019 - Kyle Elliot of the mysterious Northwest purchased Dystopia Rising LLC and took over operations. Link to FB Announcement

  • On December 28th, 2019 - the new DR LLC team announced the return of National Events and the details on the first of those. Link to FB Announcement

  • On January 23rd, 2020 - the new DR LLC team gave an update on the status of the network and it included some HUGE leaps in transparency. Link to Blog Announcement

I won’t speak for the other Employees, but you should absolutely talk to them to get their views. We’re all adjusting to the new way that things are between Branches and ‘National’ or ‘DR LLC’. I know for myself I’m cautiously optimistic. I’ve talked to Kyle a few times now, both in groups and one-on-one, and he’s telling me all the things I want to hear from new leadership. Even better is that so far his actions match his words. Future of Dystopia Rising is looking shiny and chrome my friends.

Some highlights? Sure!

  • Giving creativity allowances back to the branches. Things got a little homogenized previously and we saw dips in attendance across the network. 3.0 is designed, and Kyle is fully pushing that feature of the design, to allow chapters to create their own story so long as it remains in the sandbox of Dystopia Rising. What’s that really mean?

    • We can make critters, zed and raiders that tell OUR story the best and reinforce that story with mechanics that we create and match to our local player base.

    • We can make effects, spoopy gravemind or creepy-thing-in-the-woods, that enhance our setting and reinforce that story with mechanics that we create to match our local player base.

    • We can make items, and bluepriunts, that tell a story fit for our setting and our local player base mechanics. More of this in the next section….

  • Unprecedented Transparency - and man do I mean that. Kyle is so big on transparency that so far he’s posted stuff publicly without letting us know (causing only a few heart attacks for yours truly). We’ll match strides with him eventually but so far he’s off to a SPRINTING-LIKE-THE-WIND start and doesn’t look like he wants to slow down the transparency train at all.

  • Annual Plots from LLC woven through regional and local games. That’s right - Seasonal plots that are MOSTLY explored at national events but will reach out and touch local games that want to participate in those plots. The seasonal prints will match the seasonal plot’s theme. :)

  • Business wise we’re discussing ways to help the branches make enough money to remain open as the #s didn’t do what was hoped/anticipated with the change in price-structure. We don’t know what the changes might end up being, but we’re discussing options.

  • Reduction of Red-Tape. You may not have known, but behind the scenes there was a significant amount of paperwork that sometimes had to be done. Kyle’s looking to reduce that. 90% of us (including Kyle) work full-time jobs AND run a chapter, and making the chapter less work is good for everyone involved in running them which means we’ll stick around longer and avoid burn out. :)


3.0, You and Plot Requests

So, we’ve found that the scope of our plot requests have changed and no one is quite clear on what this means.

  1. We still want you to send us these, because it VERY CLEARLY tells us what kind of story ya’ll want and allows us to have fun helping you tell those stories and get as many of our friends involved as we can. If you have a story prompt style of idea, but worry it wouldn’t really work as a plot request - you can leave the prompt HERE and we’ll see what creativity it starts!

  2. You can now request a plot to get a local blueprint! The item will only be craft-able and function locally and the blueprint will come with an expiration (each copy will keep the same expiration). This allows us to review prints and change them (mechanically or otherwise) as needed for game balance and/or suggest them as permanent local or regional prints.

    HOWEVER - keep in mind that this isn’t “do a mod and get a print for the de-atomizer” and it isn’t a way to get an item that’s outside the genre in any way, we will work with you as much as we can but in the end if it doesn’t fit/won’t work we can’t give it to you. <3

  3. You can request gravemind adventures! There’s literally mechanics on how to dooooo this! Always wanted to get involved in spoopy gravemind stuff? This is how! :)


Local Plot Arcs & Getting Involved (esp. Bluebirds)

Ya’ll asked us to make lots of plots with:

Disired Plotline Aspects.png

Ya’ll also asked us to avoid plots with these themes:

Disliked Plotline Aspects.png

We weren’t really SURPRISED to see that ya’ll wanted less Politics and War…. Insert us looking at the last 4 years of plot with an evil grin.

So! Our goal is to let ya’ll buy-in to what stories you want to be involved in when it comes to politics and commerce/trade/economy. We’ll be sending those NPCs to the government ya’ll made - if you want to be involved in those plots; get involved in the gubment.

And now, the only reason you’ve read down this far….the thing we want to do to help Bluebirds this season. The Post Office is going to have a list of plots running. Hopefully we’re going to pair them with people who are involved in it (you can help by dropping by and letting the post office know) and then bluebirds who get bored can go to the Post Office and let them know what trouble they want to get involved in and the Post Office will direct them to the more experienced players who get into similar troubles. :)

Also, if you’re interested - we’re making an in-character list of people who are willing to teach things (AND how fast they can teach them) to Bluebirds, this list would be kept by Jay (Ashley Ates, New Player Marshal) and used to help direct Bluebirds to teachers or mentors. Ashley will absolutely steer so that the list isn’t used for nefarious means, but we think this will be a big help in getting players the skills they want to play with. Just drop by the bar and let Jay know what you can offer to Bluebirds and she’ll write it down.

November 2019 - The Wyld Hunt


Deadlines Draw Near!

Firstly - sign up for the Thanksgivemas Feast!

Secondly - if you’re interested you should apply to be a Marshal in 2020!


The Wyld Hunt - A Few Details

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No, this isn’t designed to increase or encourage CvC - if you’ll check out the two posters one of them specifically says “ya’ll against them”. We’re creating a temp-tribe of The Wyld Hunt, and they’ll have face-markings just like the mask in either blue or orange.

Those NPCs are where you can earn and spend tokens, but they’re only gonna be one source. Other sources (and places you can spend them) will come up during game.

This event -is- based on some of the myths of the Wyld Hunt, but as with most things in Dystopia Rising we twisted it to fit our setting. We hope you enjoy.


The part you may not have known is that we also brought in an element of the real-world stuff behind those myths. Many think that cases of hypothermia were the source of many people’s hallucinations and thus the myths developed as an explanation. That miiiiight be relevant this weekend too. :)


How to Fight a Big Prop-Monster

I know, you’ve waited yeeeaaaaars for us to have a big-bad-prop-thingie for you to fight.

So for safety, and mine & Beth’s sanity, we’re going to FIRMLY GO OVER THE RULES of how to fight one of these beasties.

There will be an actor inside the costume, yes - they are on stilts. Yes I am nervous about that with our terrain but I’m assured (by them) that it’ll be fine. There is NO ACCEPTABLE REASON to hit the actual on-stilts-actor-inside-a-prop-monster. Instead there will be NPCs in black representing each of the ‘weapons’ of the monster - those you can hit within the normal scope of combat rules. :)

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Winter Break & You

The employees are probably going to ‘disappear’ for a bit as we use this time to recharge our batteries, but you can expect us back at the first of the year.

Things we’ll be doing between now and then?

  • Finalizing and sending out the annual survey to see what you liked, what you didn’t and see where we should steer stuff next year.

  • Finalizing details on the 2020 Marshal Team & our annual retreat in January.

  • Putting together the 2020 list of overarcing stories!

  • Playing lots of video games, reading books, building snowmen or maybe even gasp working on our own kits?!? But for real, we (the employees and others in the community) use this time to try and heal the burnout we inevitably gain during the season - please be kind to us and each other. <3

October 2019 - Meet The Neighbors

Winter is Coming!

frozen.jpg

So we’re gonna go ahead and swap back to the winter schedule for Oct & Nov events.

This means:

  • Site Opens: 2pm

  • Registration Opens: 3pm

  • Opening Announcements: 8pm @ JHouse

  • Game On: 9pm

  • Quiet Hours: Fri 3am-Sat 8am & Sat 2am-Sun8am

  • Game Off: Sunday Noon

Transparency: Changing the Tempo of Game to Adjust to 3.0

zombie drum.jpg

So, in case ya’ll didn’t know - even when we’re not running an event we (the Employee team) is constantly talking about it and reviewing what we did and planning what we should do. In one of these conversations we realized that there’s a big shift that we all need to do together if we’re truly going to test this new system.

This system is built on the idea of banking resources (mind/body) for later instead of creating them like we did in 2.0 - but we came into the system without having a cushion of banked resources to lean on.

So we’re going to adjust our tempo and tell you about it so we can all try and create that cushion and give these mechanics a real and true test. To keep with the setting dynamic we’ve always had - we’re going to save the main combat threats for during dark-hours. There will still be threats during daylight but they’ll be very light and not meant to require mind-expenditures to defeat.

Improving Your Experiences

Now that a bunch of us have had a chance to see the great props and spaces that Beth has designed & created for us - we need your input! For the most part we consider these the ‘base’ of the space. We know that some of them need additional pieces added - but due to budget and time constraints we couldn’t really fully flesh them out. (Except the Culinary area, but that’s only as awesome as it is because Briana was kind enough to let us snag that kitchen set-up she had previously.)

Use the feedback form or email Beth@DystopiaRisingAR.com and let us know what you’d like to see in these areas - especially if it would improve your crafting-time-immersion & experience!

AR Agricultural.jpg
AR Anvil & Forge.jpg
AR Culinary.jpg

November’s Premier Event - Start Getting Excited

It may seem like it’s early to be excited for our Thanksgiving-weekend event - but we’ve got several counter-arguments.

  1. It’s our Premier event, so we’ll likely have more visitors than normal - which means more friends during the traditional Thanksgivemas Feast.

  2. We’re looking at adding another lovely tradition to our November game - ending the year with a Wild Hunt style plot. Hunting each other through the woods has always been our niche in the Dystopia Rising network - and we finally came up with a good story to make it an annual IC-event. We’re honestly very excited that we can kick this off with a premier event!

  3. Our First BIG Monster - We (and by we I mean Beth & Caroline) are working with one of our community members to bring you a BIG big bad for the weekend. Stay tuned for more teasers but know that this is likely to be PEAK Crystal Creek creep and terror mingled with Beth & Caroline’s amazing skills with costumes & props.

people hunting people.jpg

As a reminder, if anyone is interested in organizing this year’s potluck Thanksgivemas Feast, please please please email me at Krista@DystopiaRisingAR.com - I’d like to get this started earlier rather than later. For anyone wondering why we (the Employees) don’t organize it ourselves - I kinda forbid us from doing that. There are SO many moving pieces to running these events that none of us have the time or spoons to devote to ALSO organizing the potluck. We don’t mind helping out here and there - but we know for the game quality to remain high we need a player to take the lead on this. <3

September 2019 - Details of a New Start in Old Places

All the toyetic areas are in the same general area and pretty close to the public works - We’ve also added J-House as ‘Safe Sleep’ although the Med Cabin will still be OOG space. Left Side is Decompression/Medical Treatment and NOT AVAILABLE FOR SLE…

All the toyetic areas are in the same general area and pretty close to the public works - We’ve also added J-House as ‘Safe Sleep’ although the Med Cabin will still be OOG space. Left Side is Decompression/Medical Treatment and NOT AVAILABLE FOR SLEEPING - Right side is OOG Med Sleep.

September Plot Specifics

September’s plot is designed around giving lots of in-character reasons for people to engage with the different aspects of the new mechanics but minimizing the penalties for mistakes, not-remembering-the-brand-new-rules and hopefully maximizing the fun we all have.

In case you haven’t heard, the entire town is going to be struck with total amnesia. Isn’t revenge sweet? ;) We know not everyone is interested in that story though, so we have a way for you to Opt-Out! You’ll need to report to Ops before game-on so we can prep you for your gravemind scene. (Don’t worry - you won’t lose an infection unless you opt-into doing so.)

TRANSPARENCY/SPOILERS RIGHT HERE

Another plug for donating character memories to our September plot arc! You’ll get them back, we swear. :-D

This is also part of the plot for dead and retired-characters to return; so if you’re doing that - please bring that character to Ops before game-on. If you have NPC shift we’ll work something out with you, but please still stop by between announcements and game-on!

Bring Out Your Props!

We know ya’ll previously invested in props for forges, workbenches, medical bays, greenhouses and all sorts of magnificent things.

Artisan: We’ve got some solid big-item physreps for the Artisan area, but we didn’t have the time/budget to snag those small items like wrenches and nuts and bolts. If you have anything like that and you’re willing to let go of it - please reach out via email (with a photo) to Beth@DystopiaRisingAR.com and discuss donating/selling it to us.

We’re also going to throw some plot at you to set up the Startup Workshop Area Augment, so even if you’re not ready to let go of the prop, bring it so that ya’ll have good physreps for this area!

Medical: Similar to the Startup Artisan area we’re going to have a plot that lets ya’ll set up the Startup Triage Medical Area Augment, so if you have any fun medical props bring them and make this area fun for you to engage in! Alex Wright has already kindly said he’d bring the medical-tent. :)

Culinary & Agricultural: We’ve already got some really good set of props and toyetic elements for these two areas, but if you have something you think is fantastic feel free to reach out to Beth via email. Just know that there’s much less room for us to accept/purchase props from you for these areas. <3

Website Updates

You may have noticed we did some serious updates to the Website - but in case you didn’t I’m absolutely about to tell you all about them. :-D If it’s in bold, the page had some updates and you should check it out!

  • New Main Menu - New Players, Community, Setting, Events, Stores, Contact Us

    • Community has: Local Policies, Play to Lift, Content List, OK Check-In System, News (Blog), Community Guidelines, Facebook Group, Facebook Page, Discord Server

    • Setting has: Crystal Creek, Local Factions, Strains, DR Evolved LARP Rulebook, Photos

    • Events has: Tickets, Check-In, Events, Site Information

    • Stores has: DR Merch, DR Licensed Crafters, Advanced Memberships

    • Contact Us has: About Us, Feedback Forms, Player Requests/Submissions, Guide/Marshal Application, Writer Application

A few things we want to emphasize:

  • ALL STRAINS are playable as Crystal Creek locals now - some of them just have role play or costume requirements. Those details are all on the Strains page.

  • Factions are mostly all listed on the faction page. The ones there are ones that are populated and led by NPCs, although some few characters have made inroads into them and others can too through role-play! In the future we might open up a section for player-factions so you can advertise to other players for shared story opportunities, but right now we’re focusing on providing you all the NPC info.

  • Events will always have a link to tickets and a link to check-in here. We’re no longer doing the Wish List system and we’re not able to continue the Paid in Full, although we might bring that back once we all get used to this system.

  • Stores has the move improvement slotted for ahead - as we work with LLC to get new merch into your reach. But it also has a list of Licensed Crafters so you know who can get you those sweet logos and a place for you to purchase Advanced Memberships.

  • Player Requests/Submission includes all the new 3.0 Action Requests. These get emailed directly to the employee in charge of that aspect of the game, so if you have a question about them please email it to Contact@DystopiaRisingAR.com so it can be routed to the right person. :)

Fun - Straight Ahead on the Time Continuum!

Sept 20-22nd Truate and Beth will be in Hot Springs at our booth at SpaCon! If you’re there please drop by and say Hi! We normally get a lot of loving and helping hands - but this year we got a MUCH smaller booth - so please understand we won’t be able to accept much help behind the table this year.

ALSO - only a few months until we have our Premier event in November, and between now and then both Texas and Georgia will have theirs! Krista will be at Georgia’s - are ya’ll making plans to go to one of these? Start planning convoys and stuff with friends! Let’s have some FUN this fall! And then we can invite everyone to our GiveThanksMas.

Also also, in very very very related news we want to go ahead and start coordinating the pot-luck early this year. Whichever adventuresome players are going to organize it this year please reach out to Krista@DystopiaRisingAR.com :)

3.0 Communication Evolved

We’ve been looking at Dystopia Rising Evolved for a few months now and we’ve been talking a LOT about the changes of the mechanics, the story and the items. One thing I haven’t seen much discussion on is the evolution of our communication in our community as a result. SO - I’mma start that off.

There’s several places in the new book that refer to ‘having an adult conversation’ about Character versus Character conflict - and me, being the communication nerd ya’ll lovingly tolerate, I realized that no one really told you what we meant when we said ‘Adult Conversation’. So we’re gonna dig into it a bit.

First, it’s important that ya’ll practice Active Listening.

  • Pay Attention to what the speaker is saying, don’t think about what you’re going to say in response.

  • Show that you’re listening through body language.

  • Provide Feedback / Paraphrase back to them. “What I”m hearing is…” etc.

  • Defer Judgement, let the speaker finish their thought before you interrupt to counter-argue or ask a question.

  • Respond appropriately by being honest, respectful and treating the other person how you’d want to be treated.

Second, it’s really important that you keep in mind that you’re both approaching the situation from the same side of the table. You’re not opponents, you’re teammates looking to make sure both of you enjoy the story that unfolds.

Third, if you start having difficulty and you’re not sure why - first place to check is how ya’ll are communicating. It’s not easy stuff but sometimes talking about the how will help someone identify the missing piece or source of miscommunication.

Example Time!

  1. Beth plays Doc Widow and I play Treasure. I decide it would be fun story if the characters started bickering more about how to run the Lascarian pack both our characters are a part of. I message Beth and say “Hey, just wanted to let you know that I think it’d be neat story if Treasure and Widow start arguing more about pack things. Thanks!”

    ….That…that’s not a conversation. That’s a notification. Conversation requires give and take, message and response.

  2. Fyre Sol & Treasure this time. Treasure has been avoiding Fyre Sol for -months- and he’s done with it. Truate hits me up and says “Hey, so Fyre Sol has been trying to have a conversation with Treasure for months.” Me: Yeah, she’s avoiding him cause she soooo doesn’t wanna have that conversation. Him: “He’s about fed up with it and he’s just gonna start screaming at her.” Me: Do it! Sounds fantastic!
    Later at game Fyre Sol tries one more time to get Treasure into that conversation and she avoids it, so a few hours later he starts SCREAMING at her in front of a group of people. They then walk off to go have the conversation in private after Treasure shushes Fyre Sol’s ranting.

    Perfect. The conflict was discussed in detail beforehand and enthusiastically agreed to -and- we stuck to that agreed level of conflict.

  3. Now Munch and Treasure. They have a history of settling arguments with a physical fight. Jeff and I have talked about this a -ton- and we both have a lot of fun with it. It’s an established part of our LARP-ing relationship with these characters. During Game Munch and Treasure start arguing and I use my right hand to make a C on my left shoulder. Jeff gives me a thumbs up. Our characters then try to beat the shit out of one another but no theft and no infection loss occur.

    Also perfect! When it’s something that’s been discussed and is an established part of your RP together, all you need is that confirmation that they’re up to it at this specific time.

  4. One more time, Lulu & Treasure. There’s a little territoriality that they’re both edging towards some direct conflict, so I reach out to Caroline. “Hey, it looks like Lulu & Treasure are gonna clash over this territory - you okay with some conflict RP?” Them: Sure, that sounds fun! Me: “It might get physical, are you okay with that?” Them: Yeah, combat’s fine.

    The game comes and sure enough, tensions are there. I put the C on my shoulder to check, get a thumbs up and then I grab Caroline’s arm and am really surprised when they give me a thumbs down and pull away from me.

    This one was bad because I had a specific ‘physical’ in mind and Caroline replied with ‘combat is fine’ and in the heat of the moment I didn’t confirm they consented to physical RP. So while we talked, it wasn’t good enough.

So, I can’t keep giving examples - but there’s two good and two bad ones. It’s not always simple and we’re going to have to learn how to do this together BUT we can do it - I have no doubt. <3

SO - Talking to the team about all of that - I came to realize that I had an expectation of ya’ll that I hadn’t properly communicated.

Whenever two players have an interpersonal conflict that doesn’t involve rules being broken I always tell them that we’re available to be mediators AFTER they have tried to resolve it themselves first. And we’re going to stick with that.

What I have just realized is that in my mind, if there’s a conflict and that conversation doesn’t go well - I then had the expectation that a conversation would follow about HOW those two people were communicating. The mechanics of their communication as it were.

  • Did Susan say something that was hurtful and accusatory? I should point it out.

  • Did I interrupt Susan several times? That’s something they should point out to me.

  • Have I explained to Susan that when I’m struggling to find a word I might pause and stare off into the distance and I’m not ignoring her?

Like….it might sound really simple but talking about how a message was received can really help.

“Hey, Truate - when you use the word ‘whatever’ in response I feel like you’re dismissing my point of view. I don’t think that’s what you intend so can we find another word?”

Anyway - I’ll try to adjust my expectations and be ready to jump in sooner on interpersonal conflicts but I’d also like ya’ll to look at this and really think about if you’ve done this with people you’ve had miscommunications or arguments with in the past. <3

Back to Basics

Hey nerd-fam,

This one is long, but I’m not doing a TLDR version cause it’s all super cool and important and exciting so I’m gonna ask that you read all of it at least once. :)

I know we’ve had a lot (and I mean a lot) of change in our Dystopia Rising sphere lately, but we’ve gotta discuss one more BIG (and I mean fucking huge) change that’s heading our way. So before you read any further do me a favor and take a deep breath, maybe snag some whiskey or wine or chocolate - cause change is hard but this one is probably one of the best changes we’ll see to Dystopia Rising this year.


You won’t ever need to talk to ‘National’ again. Now before you get in the ‘ding dong the witch is dead’ zone - remember that these people poured blood, sweat and tears into a system and network that you and your friends enjoy. Even if you didn’t agree with their decisions or mindsets, they work hard and deserve basic human respect at the least. 

Okay, so now that I’ve got you in the right mindset - here the sitch.

Democracy in Action!:

This option was presented to all the branch owners and we voted on it, choosing this change unanimously (of those who voted, there were no dissenters - not everyone participated in the vote but it WAS enough to get a majority of the owners).

No More National Events:

National events worked when there weren’t that many branches and you could run one without competing with the locals - it was an amazing way to see friends from all over. Now that we’ve grown we’ve come to realize that the National Events are hurting the network more than helping it - so they gotta go.

Yes, this means Downfall 2019 (Deathcon) is cancelled.

NO PANIC! Take another sip of liquor or bite of chocolate. Okay ...now continue reading.

Imagine Nation Collective (INC) will put out updates regarding refunds and such. Their #1 concern here is to have everyone walk away going “wow, that was awesome customer service!” - so go in kind and excited for the base reason this change is happening and I have no doubt it’ll be a great experience for everyone involved.

One of the refund options is INC sending a credit to us (your local branch) which we can apply to a bunch of things just as if you had given us cold hard cash.

Shifting the Focus to Local:

Everyone has come to the realization that we have more fun and trust in our game-runners when we can see them in-person every month. The faceless ‘other’ is really hard to relate to - so in the name of changing the business to match the community...well the business end is shifting it’s focus to local too.

Locally-Run and Focused Events Instead:

In place of National events we’re going to have ‘Premier Events’ that are designed to focus on the start or mid-point of a local storyline (although we will be able to include national and regional plot elements to include other branches in our stories. Co-creation evolved! (I couldn’t help myself - not sorry!)

  1. These can either be a standard 3-day event or a 4-day event with an additional $25 per ticket.

  2. All Premier events offer 5 additional build for $50 

  3. Each branch gets 1 premier event a year (emphasis on not overlapping with regional neighbors) so long as they’re in good standing (which isn’t new requirements so much as a new benny for doing what we’re supposed to paperwork-wise).

  4. It’s a little cramped, but EVERY branch has a 2019 premier event too! Ours is Nov 29-Dec 1 (big thanksgivemas ya’ll?)


Regions, wtf Krista?:

Okay okay, I used that term a few times, so here’s THOSE details - we split the US into 5 regions (map at bottom!) and that gives everyone a set of neighbors that they’re extra encouraged to work with.

  1. No, it doesn’t prevent us from working with groups outside our region, they’re just kinda a secondary focus for partners instead of primary. So we’ll still torture Trey & Cara n’crew in New Mexico on occasion.

  2. It does mean that we’re gonna work extra to do crossplot with Texas, Oklahoma, Georgia and Florida. We ...well we might already be well ahead on that power-curve just cause ya’ll are so friendly with one another.

  3. IT ALSO MEANS REGIONAL STORYLINES, so yeah, fun story we share with nearby friends. 

BUT THAT’S NOT ALL - Shifting how Sales work too!:

Part of ‘shifting the focus to local’ also means the marketing and sales focus.

  1. Advanced memberships will still have the same benefits - but they’ll be sold by us, the branches, and we’ll get a cut. Starting mid-sept, cause it’s not fair to change the cost before it was supposed to change.

  2. All Merch will be sold at branch-level and we’ll have more options for customization and we’ll get a larger cut. 

Surely that’s it?

I mean, mostly - but I can see how someone is going to take all this and go “but all this means is ‘National’ is still trying to make a bunch of money off the branches and now they do less work!” SO - before you go too far down that train of thought, lemme give you some real talk.

LLC provides a ton of infrastructure for us that, frankly, I desperately don’t want to have to duplicate at a local level. I don’t -want- to go through database development, maintenance and payments. I don’t -want- to try to get wholesale deals cheap enough to benefit my community but still make my business a little money. I don’t -want- to develop new content or balance mechanics. I’d say I don’t want to organize that many documents but then we know I’d be lying… :-D

But seriously - there’s a ton of value in the money that I send to LLC, hell - I get more for my $ from LLC than I do from the taxes I pay...and I pay more in taxes!

So really the base here is that we, as a group, decided to empower the branches and re-focus on our local communities first - and we think this’ll make us a better group all around.

Excited? Awesome.
Not sure? Legit!
Let’s find out what it’ll be like - together. <3

-Krista
#IAmBecauseYouAre

 
Region Map.jpg

August 2019 - Desperate Butchery

WAR SIMULATION

This is a big deal game, and it’s something the characters have worked towards for our entire existence as a chapter. So, knowing how big a deal this is - we’ve pulled out a lot of stops.

  • War Table: We tested the ‘assault block’ and with a few tweaks we think it’ll work. We’re going to send out Mission Alerts that give you a window of time to ‘notify the war office’. That means tell us in Ops that you’re ready to run the mission. We’ll have it prepped in about an hour, a hook will come find you AT THE WAR TABLE or another specified location.

  • War Environment: Some of this is going to be very new for ya’ll, but we’re going for radical transparency here so you can opt into the story you’re interested in. Ya’ll are going to war with smart adversaries. So that you can opt-into the play you want, we’ve decided to designate each area with a level of engagement.

    • Blue Bird Hollow is low-engagement, we won’t wake you up during quiet hours.

    • Rocky Mound is normal-engagement, quiet hours are PROBABLY safe.

    • Echo Pines is high-engagement, you didn’t want sleep this weekend right?

    • Tents will fall into the same engagement level of the sleeping area you’re closest to.

  • Simulations: We have smoke bombs and M-50 fireworks that we’re going to use to simulate biological weapon-attacks and artillery fire. If you need to know the schedule so you can be aware of these things (for those of us with the PTSDs or breathing issues) - please stop by Ops so we can check the schedule and let you know.

Also, I’m not saying that having sentries or a night-watch might be a good idea…..buuuuuut….maybe? >_> Keep in mind that even if the environment is war - we want YOU the players to have fun, and if you’re not reach out to one of the Employees and we’ll see what we can adjust to help you have more fun with this month’s content.

NEW CAMPSITE

The first thing to know is that Truate took a butt-ton of photos of Camp High Point during our tour…you can find those here: https://drive.google.com/drive/folders/1we-mhhvsHUFaNJo3-qrlxxQy75aI_j5W?usp=sharing

Below is the map we have of site. There will be no shuttle, so drive carefully and politely. Don’t drive past stumps, stay on the road and don’t drive on roads that have X’s on the maps.

Site Rules & Important Info!:

  • No smoking of any kind (including vapes) inside buildings on top of 50 feet away from all buildings & those allergic (hi - is me Krista, are a few others).

  • No ice machine, it’s broken. There’s lots of fridge space and a little freezer space. You can buy & store ice bags.

  • No use of the industrial kitchen without Arkansas Food Handler’s license on record with us. If you’re not sure, ask. You CAN use the fridges, freezers and microwave. I only remember seeing one microwave so be nice to each other. Also Ashley Ates (New Player Marshal and player of Jay the Barkeep) is in charge of this area (as well as Employees).

  • This site doesn’t see as much use as Cahinnio, and while they did just have camp and they are mowing the fields for us - be extra liberal with bug prevention and tick checks in specific. We all got ticks on us just from walking around for the tour and that was just a few hours on site and without running through the woods.

DR AR - High Point Map.jpg

3.0 TURN-IN STORE PROCESS

FOR THOSE ATTENDING AUGUST EVENT:

  • When & Where: At checkout when you turn in your character sheets for the August event.

  • What: All your items and an idea of what you want to trade in for. We’ll provide paperwork and pens and a ziplock bag.

  • Why: This will allow us to verify your point spends and take time between games to write the 3.0 cards

FOR THOSE WAITING UNTIL SEPTEMBER’S EVENT:

  • Before Game: Email us and we’ll send you the PDF of the documents you’ll need to fill out. You can then print them off and fill them out ahead of time! This will speed up your turn-in process. If you can’t get a printed out copy that’s okay - we’ll have a stack of them at check-in.

  • At Check-In: We’ll have a separate table set up to help you trade-in your 2.0 stuff. This’ll be open at 2pm because we know it’s probably going to take time. There are things you can do to really help this process move smoothly and it’s having a good idea of how many points you have to spend and what items you want to spend for.

TURN IN STORE DETAILS

July 2019 - Endings and Beginnings

Survey Results

3.0 Blog Post.JPG

So I’m going to go through question by question and let you know what ya’ll told us via this survey. We’ll take that info and make some base setting decisions and then communicate that back to you. This may feel like you’re not getting exactly what you voted for, but please remember that this is a co-creation process and that means that we get input on the decisions too. We have a different view of things as the event-runners and sometimes not all things are possible despite them being what the majority want.

  1. Majority of people want us to return to Crystal Creek & rebuild.

  2. Majority of people want the morgue to remain where it is.

  3. Very few people are interested in using Tipi or Outpost for their sleeping areas. Most people are interested in using the areas that are currently available.

  4. Almost everyone wants the Kettlebottom to stay in the Dining Facility.

  5. Wasteland - man this one is rough. There’s some pretty close numbers for Options 1, 2 and 3 - so essentially what we get from these answers is that generally people want as much Wasteland as we can give them; so we’ll do our best to come up with a map that does that but still ensures the design goals for the system are met (ie enough space for people to play without having to be in the wasteland unless they choose).

  6. Majority of people want the off-screen town population to be larger.

  7. NPC Factions, how ya’ll voted:

    1. Keeping: Coleman Caravan, Crescent Wrench Guild Special Projects, Iron Guard, Misery Bay Subway, Order of the Guiding Hand, Widowmakers, Iron Tusks, Acolytes of the Blind/Null Mind, The Red Hand, New Cliffside, Devil’s Pit Stop, Ferris Watchtower, Fool’s Hope Survivors, The Ven, The High Fashion Society

    2. Ending: McCartney’s, Cult of Lucky, Blue Eyes, Old Cliffside, Spire Island

    3. Now some of these were -really- close, like one vote close - so depending on other elements we may still drop some of the ones listed under Keeping; but we hear you loud and clear on which ones you want to keep and which you don’t. :)

  8. Majority of people don’t want Widowmakers to have rights to the psion crystals.

  9. Majority of people REALLY want animal threats.

  10. Oof, Majority of people want a 2-3 on a scale of no anti-aberrant story (1) and ALL anti-aberrant story (5). We’ll have to look at this and the base setting and see where we’re gonna land but rest assured it’ll be much lower than our setting had previously.

  11. Almost everyone wants to keep the theme of ‘what lurks in the dark’.

  12. Most people want to see the interfaith harmony RP continue.

  13. Most people want to see the savage bureaucracy themes continue.

  14. Radioactive lake water on a scale of 1-5 has the most people at 5 (a lot of radiation) and 3 (a moderate amount of radiation); so this is another one we’ll have to look at and see where we should land.

  15. Cryptids are clearly a fan-favorite and most people want those to continue.

  16. Guns being bad on a scale of 1-5 has a decent spread across the board with slightly more votes on the 5. We might need to adjust this one too.

  17. NPCs, how ya’ll voted:

    1. Keep: Doc Faizer, Hook, Dana Mangles, Davey, Dante, Last Chance, SME, Father Solomon (Evil Sainthood guy), Barry Coleman, Ursula, Rave (High Fashion Society), Ragman

    2. End: Abraham Cohen (Sainthood NoA), Mother Judith (Nukefam NoA), Bluto (Hedon NoA), Vicky (KC NoA)

    3. Again, some of these were VERY close and we’ll have to evaluate where they fit into the other pieces of 3.0 setting, but we have definitely heard that you MUST HAVE Dana Mangles and the Ragman.

  18. Most people would like to see an even split between Zombie threats and Raider threats.

  19. Resource sinks - it’s a good spread of ideas and wants but some pieces were repeated more than others. Plots where you INVEST into other factions, town maintenance but it results in actual improvements showing like additional mechanics on workstations or doors on buildings, etc. We’ll look these over carefully and come up with some sort of ‘this is what we’re thinking’ and share it with ya’ll.

  20. So so many of you want to continue seeing Dana Mangles’ video updates before & after trade weekends.

  21. Ya’ll gave us a ton of suggestions and we’ll look at them and see which ones we can implement and either reach out to discuss specifics with you or you’ll see a post about ‘things we’re looking to develop/include’.

July Things - Not Your Average Game

Okay, so we’re doing two not-normal things in July. 1st one is the Schedule

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  • Game-on @ 9pm Friday

  • Quiet Hours 4am-9am Saturday Morning

  • Head Advisory Hours 1pm-4pm Saturday Afternoon

  • Quiet Hours 4am-7am Sunday Morning

  • GAME OFF @ 7am Sunday Morning

  • LGBTQ Pride Brunch & Town Hall 8am-11am Sunday Morning

  • 11am+ Clean Up

The second is that we will be using fireworks to simulate explosions. If this is going to cause you extra anxiety and/or trigger any PTSD PLEASE email me at Krista@DystopiaRisingAR.com so we can take steps to mitigate that for you. We can give you a timeline so that you can prepare and/or avoid entirely.

Guest Blog - Beth Gleason and Genre Containers

It’s time, ladies and gents and folks, to talk about genre food and drink containers.

It might seem like such a small detail, but a little extra effort can go a long way towards ensuring player immersion and making our game space look awesome. Even if the food you’re bringing isn’t necessarily genre, transferring it from the colorful plastic wrapping to a genre cloth bag or basket can do a lot to maintain our genre setting. If food safety is a concern (cause that’s important) genre containers can be lined with foil or plastic wrap, which is much less conspicuous than the original packaging.

‘But Beth!’, you cry, ‘What if I’m in a hurry or forgot to bring genre containers?’ Worry not dear friend, for I have a solution. Bandannas and Duct Tape.If you can’t transfer your snacks to a genre container, you can still wrap the container in a genre fabric or genre-colored duct tape. You don’t have to cover every centimeter, but make sure that all brand labels and graphics are covered. If you can’t wrap your food because it’s too small (think individually wrapped granola bars) just keep the snacks out of sight when possible, and be mindful of cameras if you hand them to others. Remember that we can’t publish photos with non-genre items in them. These ruined photos can sometimes be salvaged with Photoshop, but our photographers already do enough without us giving them extra editing work.

And once you’re done with your non-genre containers of any size, be sure to throw them away. Bar tables that are covered in empty plastic water bottles, drink cans, and food wrappers do not look awesome. If you use glasses or dishes from either of the kitchens to transfer your food and drinks, make sure that you get those dishes washed. Doing them yourself or paying an enterprising Bluebird are both fantastic options and is up to you. If you simply have to have your cheese crackers at 3 am and you don’t plan on bringing them into character, just make sure that they’re put away and out of sight of your bunk mates and passersby when you’re done.

In conclusion, there are a lot of options to make sure that your food and drinks don’t break immersion at game. If you can, transfer your food to a genre container or cover the container with genre material. If you can’t do that, just keep your non-genre containers out of sight and be sure to throw them away once emptied. Together we can make our game as immersive and photogenic as the actual apocalypse.

May 2019 - Summer Hours, War Table, Guest Blog #2 & Faction Info!

SUMMER HOURS

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We’ve hit the time of year where the heat & humidity start to get a little brutal - so we’re switching to our Summer schedule.

  • Friday Night NPC’s Shifts: 9pm-4am

  • Quiet Hours: 4am-8am

  • Saturday Morning NPCs Shifts: 9am-1pm

  • Heat Advisory Hours: 1pm-4pm

  • Saturday Afternoon NPCs Shifts: 4pm-4am

  • Quiet Hours: 4am-8am

  • Sunday Morning NPCs Shifts: 8am-Noon

  • Closing Announcements Noon at Kettlebottom!

 

EXPANSION OF WAR TABLE

chess.jpeg

Okay, so here’s some more transparency - if you want to find this kinda stuff out in game I recommend scrolling past.

There are two types of interactions with the War Table - Off Screen Missions and On Screen Missions.

Off-Screen missions are the ones that happen way out in the Riverlands and Crystal Creek is sending orders out to those factions to impact that situation. Just as in real war, you can’t have a democratic way of deciding who does what - so we followed the government set up by the characters and limited order-giving to the Security Council.

In order for the Council to succeed at these missions they’re going to need War Supplies (an item card that has been and will continue to be seeded in various ways), maybe advice from other characters, and a few other helpful things like Faction Aid or Special Units. Not all of the Councilors will ask for help/advice from all people - but while last month’s missions were pretty easy choices to make… it’s going to get more complicated as we go forward with the war.

On-Screen missions are the ones that happen on-site during game, just like regular mods but hooks are sent through the War Table, success and failure aren’t calculated at a %, and the impacts are also felt throughout the Riverlands via the War Table.

This month the War Table will warn the Councilors that an on-screen mission is upcoming and what type it will be (Political, Economical, or Combat) - this gives the Councilors time to round up people who are interested in those missions. If you want to engage with this type of content be sure to let the Councilors know!

BOTH TYPES OF MISSION are VERY open-sandbox-y. Mission opportunities will always be formatted as describing the situation and leaving the solution up to the players. Even the Combat style missions can be solved without violence if the players choose that path, just as - if the players choose - the diplomatic missions can be solved WITH violence. …Yes I’m looking at several of you. ;) <3

OH!! And keep in mind, ya’lls actions will change which factions are available to you as allies - so double-check the paperwork in the binder as you go. :)

 

GUEST BLOG #2 - JACK KIRBY - PERSONAL PLOT REQUESTS

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Howdy, folks! My name is Jack, and I play Hart Blackwater. If you were at one of the recent Crystal Creek games, your character might have interacted with Captain Gabriel Ward, a prominent figure from Hart's backstory. Heck, if you've been to any of the southern games recently, you probably saw a whole slew of wanted posters with bounties set by Ward. This story arc was spawned by a personal plot request, which, coincidentally, is exactly what I'm here to talk about!

This plot request has gone exceptionally well, so let's dive into how we approached the process so you, too, can have a dope personal plot. Note: I'll use "we" a lot because between the crew of PCs, the writers, and the folks playing NPCs, this has become "our" plot far more than any one person's.


HOW'D YOU DO THAT THING?

I think the two most important things that went into making this plot request a success were knowing what we wanted and trusting the writers with freedom to tell the story. Those might seem at odds: if we knew exactly what we wanted, why not just give the writers a script to follow? In my experience, the right marriage of the two will net you the absolute best results. It's a little bit of a balancing act, but entirely worth it when an engaging, fun, immersive story comes together.


KNOW WHAT YOU WANT

The first things to nail down are the themes you're interested in exploring with your personal plot request. This is what will inform the interactions and situations that the writers will craft for you. For example, when dealing with Ward we wanted struggle, the past coming back to haunt us, impossible odds, hard choices, and high engagement with the rest of the town.

When you have your themes in mind, come up with your end goal. What do you want the climax and resolution of this story to be? There are many ways to get to a conclusion, and working with your writer to get there gives you both a large amount of freedom in what interactions are available to your character.

Depending on how big your plot request is, you might want to do some additional worldbuilding and backstory refinement. You definitely need a submitted backstory before requesting personal plot, but you may have additional details that are necessary to bring the story to life. Balance here is extremely important: more is not always better. Give your writer room to breathe. Have enough details that you can answer their questions, but not so many that it's overwhelming and impossible to sort the wheat from the chaff. With our plot, we started out with our submitted backstories, and as the plot grew, we fleshed out more details. We ended up with a whole Google doc that lays out the crew timelines, Ward's personality and motivations, common crew superstitions, and mini-profiles on other involved characters. Our plot ended up pretty large as far as personal plot requests go, so don't expect to need all of this for plots that are more suited to one or two mods.

TRUST YOUR WRITERS

This is where I think a lot of folks run into a bit of trouble. It might be your first reaction to send lots of specifics or almost a scene-by-scene script to make sure you get exactly what you're looking for. Understand that elements of the story are bound to change and evolve. The reactionary nature of LARP requires the story to be adaptable; you can't foresee how other characters will respond. Create the skeleton in your personal plot request, and trust the writers to build the meat and skin around it.

The writers want to give you the best possible story. Be open to their ideas, changes, and adjustments with that in mind. Remember that LARP is shared storytelling. Even if your personal plot request only involves your character, you're creating the story with the writers and NPCs, too! I think that a lot of the success of the Ward storyline has been that everyone involved was excited to tell a story together. Truate got to do his job as a writer because we gave him the freedom to change and mold things to better fit the narrative. Writers are happiest (and, incidentally, do their best work) when they're given creative room to breathe. Zach and Alex got to flesh out and play complex, nuanced characters and torture their friends. And the rest of us got to get stabbed in our sleep and cry in the woods. Everyone wins!


SMASH IT TOGETHER

The balancing act of putting these two ideas together often needs to be a conscious decision. Communication always helps! I tend to lean towards giving the writers more freedom. I enjoy the process of discovering the story they've crafted for me and letting them stretch their creative muscles. You might lean more towards wanting to know the main aspects of the story and how they will play out. Either way, both are important, and finding the right harmony for you will help make your personal plot request phenomenal!

FACTION: The Order of the Guiding Hand

Faction Leader: Asher Brightcap

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Faction Intent: They are sub-sect of the Sainthood of the Ashes, created in order to teach the ever-increasing amount of new survivors (New Players) how to survive in the wastelands.

Faction Description: They are mostly Rovers followed by NoA’s. They are all Sainthood, and commonly wear a patch identifying themselves and tend to have white and blue scarves regardless of strain. They are polite but firm to those they view as a threat. They have created the Budding Bird program for Crystal Creek in hopes of getting their presence known by the wastes.

Faction Politics: They are allied with the Postal Workers and tend to get along well with the other groups except Final Knights, who they believe are misguided and need to be taught the correct ways to survive in the wasteland.

Faction History: The order of the Guiding Hand was created by Asher Brightcap, the leader of the Brightcap Rover clan. Over time they have absorbed many other strains, but their highest numbers are Rovers followed by Sainthood NoA.

April 2019 - 1 New, 2 Changes & Guest Blog

New: War Table

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We’ve been working with the team down in Dystopia Rising: Texas and with their approval we’re stealing their War Table mechanic and tweaking both the mechanics and the story to better serve our story.

The War Table is designed to be a space in which every player character can derive some method of interaction.

  • Combat character receive missions, goals and choice-point mod hooks here.

  • Economic characters have the opportunity to interact with trade-routes and item sinks.

  • Political characters make deals, manage large-scale off screen troop movements and exchange letters and information with NPCs on the “warfront”.

We’ll introduce the War Table this month and the Zone of Mechanics associated with it.

Change: Research

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In an effort to continue to improve how Research questions function, we will have a Research Folder secured to the table in Ops. From now on you will bring your Research Questions to Ops. The binder will have blank forms so that you can be sure all the information we need is filled out, and a log so that you can specifically write down when your research was submitted and so that the Ops Marshals can note when they responded and when you picked up your Research.

At least twice an event our Employee Team will get together and answer any questions the Ops Marshals didn’t have the material/knowledge to answer.

As always, any research submitted on Sunday will not get a response until the next event.

Change: Scrounge

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Scrounge will now be seeded 7 times during an event between Friday night and Saturday night. Most of these seedings will be about 3 hours apart.

We’ve created a list of 7 areas around camp and each area will be seeded once per event, although the list will rotate to avoid a pattern being established.

The only exception to this is the initial seeding for a weekend that typically happens during set-up, that seeding will not be restricted to any particular area.

Guest Blog: Jeff Dahl -
Plot and How To Snag It

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As the player of Doctor Maximus Capacity Ewing (Super-Genius!), I’ve earned an advanced profession and I’m often involved in events going on every weekend to the point that sometimes I have to work to avoid them! I’ve been asked many times - by newer players as well as those who’ve been around for awhile - for advice on how best to get involved in ‘Plot’. While a complicated topic, not least of which because many people have a different idea of what ‘Plot’ is, I’m going to do my best to offer my dubious wisdom to you all at the request of our beloved dictator, Krista. I want the people around me at game to be having as much fun as I am, and as we all know, sitting around bored isn’t any fun!

The first step to getting involved is know what’s going on for you to get involved in ! Some of this information is often findable before game itself; rumors, posters, and notices up on the game’s facebook page or website can reveal times and places that people can go to get involved in things that have been planned to happen. Once at the game itself, many more avenues of information open up - namely, the other characters and the NPCs themselves! Talk to people, be pushy if you need to; unless the subject at hand is something likely to get someone killed (like assassin business!) or the character in question is unusually non-conversational, most people will be happy to let you know what’s they know about what’s going on that weekend. If you’re Educated, or have a friend who is, you can always go to the library and do research to dig into something you’ve heard of as well - this can sometimes get you vital information that will put you in the middle of the current plot!

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If there’s something specific that you’re looking to get involved in and you know someone is already involved - ask them about it! If you approach directly and ask how you specifically can assist/get into things, most of the time the person will offer a way to get involved. Similarly, if you run into an intriguing NPC you can talk to them and see if there’s some way you can get involved in whatever shenanigans are going on with then. If there’s an NPC you want to get involved with but who isn’t around, you can often send them mail at the post office - remember that NPCs are people too, and your character can nurture alliances, friendships, and enmities with them.

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‘You just said that the plot often comes to you,’ I hear you saying, wondering at all the footwork that I just suggested, and you’re absolutely correct. If you want to have people seek you out to get involved in things, however, you’re going to need for people to know who you are! Joining (or forming) a crew is often the first step of this - being part of a larger group means there are more chances for people to learn about things going on that you might be interested in and let you know about them, above and beyond all the other benefits of joining a crew! As for you personally becoming well-known, the key there is to establish a reputation. Any reputation will do, so long as it means people know you and it’s something that relates to the sort of plot you want to get involved in! If you become well-known as a barrister due to constantly offering to write up contracts and negotiating grievances, when those NPCs come into town wanting legal counsel they’ll think of you. On the other hand, becoming well-known as the town drunk means that when someone announces a drinking contest, someone will come and get you! How does one establish a reputation? Being loud about it. Put up posters offering services in your field. Approach people constantly about it. Offer to teach classes in your specialty, if appropriate. Tell everyone you meet about what it is you do, focusing on one point that they’ll remember. If you introduce yourself as ‘Gertrude’ it might slip peoples’ memory - but if you introduce yourself as ‘Gertrude the Gardener, PLEASE don’t step on the flowers over there…’ people will remember, and when appropriate plot comes around, they’ll think of you.

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If you can’t find plot, though - start some! Hold your own events in whatever religion, group, or trade that you call your own, and invite everyone with the aforementioned posters and word of mouth. Put in Personal Plot Requests to arrange situations that you think would get the town involved in your personal story. The key is engagement with other people, in some manner - engage, engage, engage and you’ll be involved in no time.

What if you’ve tried all of this, though, and haven’t found results? The answer is simple - ask OOCly. Talk to staff, talk to other players between games, ask people to get you involved. Most of the players in our community will be happy to try and figure out some way to do so, and staff can advise you on how to get involved as well!

I hope that some of you out there find this helpful, and I’m always happy to answer questions - so hit me up on Facebook and Discord if you have any!

March 2019 - Reminders & Reveals

 
 

We Don’t Use Gendered Insults

Just a reminder, cause it’s moving back into our community spaces. Words like ‘Bitch’ or ‘Dick’ just aren’t welcome in our spaces, even when it’s said in-character. This is the perfect time to tell someone they smell like a brahmen or hit like a cabbage.

Get as creative as you want to, just leave out the words that deride one gender over the others. <3

 
 
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Warehouse Job System

This month we’re finally able to bring into play a new aspect of the game we’ve been excited about for almost a year. The Warehouse system will open up, sponsored by a local faction called The Guiding Hand.

There will be lists of things you can do to earn credit with the Guiding Hand, credit recorded by a Postal Worker in a ledger that’s organized by Crew.

There will also be a list of items you can redeem this credit for, also through a Postal Worker and that lovely ledger.

We’ll also use it to introduce different aspects of plots - but mostly we’re looking forward to giving everyone another way to engage in economy play, especially BlueBirds and recently fledged who might need more opportunities!

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We Have More Fun When We’re Not Literally Dying

Arkansas has a pretty amazing reputation as the community of Parent-Friends. We emphasize and worry about our friends and if they’ve taken care of themselves for the weekend.

Unfortunately we’re also getting pretty bad about ignoring our own needs while we’re worrying about others. (Yes yes, I am THE worst offender!)

Let’s do better about making sure that we get sleep, food, water, showers and clean socks during our game weekends. We enjoy the game so much more when our bodies aren’t pissed at us.

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Let’s Give Props to One Another

We’re going to try something new. At closing announcements we’ll have a few stacks of index cards and pens. These will be opportunities for you to write down something that another player did to make your weekend amazing.

You can give them props.(Yes I am having fun with that pun.)

We’ll take all the cards and shuffle them up, then draw one out at the end of closing announcements. The player who did the amazing thing will get a prize of some sort - we’re going to start off with copies of DR 2.0 Splat Books.

We’ll keep a living record and update it regularly so you can go read the warm-fuzzies and/or (welcome) tears that you give one another.

FINAL Survey Results

February 2019 - Start of the Climb

STARVE ‘EM OUT

We wanted to give ya’ll a way to feel like your local story of ending slavery wasn’t falling behind the national timeline - so we tried ‘Downtime Missions’. We THINK ya’ll had fun - but please send us any feedback you have. We’ll count each of these feedbacks as pre-registration points for Feb’s pre-reg rewards.

If you missed the action, you can catch-up on the story at www.dystopiarisingAR.com/starve-em-out.

You can also find stories about ending slavery all over the wastes at #TheGlowRises on almost every social media platform!

 
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CHANGE TO ‘GUIDE’

In case you missed it, DR LLC announced changes to the structure of chapters - you can find the full info in their post.

Short story is that we’re going to be changing to calling everyone who helps run the game a Guide. Marshals are Guides, Employees are Guides, Owners are Guides. No one is expecting you to get that change in verbiage 100% correct right away - and we know you won’t scold us if we mess up too. Just know that everyone is going to be working together to make the weekend amazing, and we’ll slowly make sure we call each other the right thing eventually.

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HYDRATE IN THE COLD

It might sound silly to get ‘heat exhaustion’ when it’s 40ish degrees out, but it can happen! Remind your friends to hydrate or die-drate this month, because it’s far more likely you won’t sweat as much and so won’t realize how dehydrated you’ve become. It can be MORE important to hydrate in cold than it is in the heat.

We’ll still be putting out the orange coolers - so do us a favor and DRINK WATER! :) <3

 
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PHOTO OPPORTUNITY

Weather permitting; between Noon and 2pm on Saturday I’ll be taking posed photos of your character and any props you want to bring (although we’ll have some setting material there beyond what the woods give us. If it’s raining we won’t be able to take any photos, sorry! <3


What: Posed, OOC photoshoot of your characters amazing costumes and any props you bring
When: Between Noon and 2pm on Saturday
Where: Partway between the parking lot and the top of the hill, there’ll be a flag to help you find me
Why: Cause we know that sometimes the photographers miss people and this way you get awesome photos no matter what!

January 2019 - Prelude

NEW EMAILS

So - with that NEW MORE BUSINESS-Y mentality, we’ve got spiffy new email addresses that make us OH SO MUCH MORE EXECUTIVE NERDY!

We’re also sorta divy-ing up who is lead of different areas of the operation, but rest assured we’re all working as a team. :)

This is pretty exciting for us!

This is pretty exciting for us!

  • Krista Sides - Community Management & Marketing
    Krista@DystopiaRisingAR.com

  • Dave Sides - Experience Design & Conflict Resolution
    Dave@DystopiaRisingAR.com

  • Caroline Vance - Customer Service
    Caroline@DystopiaRisingAR.com

  • Truate Bearden - Logistics
    Truate@DystopiaRisingAR.com

  • Beth Gleason - Visual Design
    Beth@DystopiaRisingAR.com


ONLINE EVENT

We saw the story of abolishing slavery happening and the timeline for Uprise just wasn’t leaving a lot of time for our players to participate. We reached out to DR LLC and everyone sat down (at their computers) and brainstormed together. We came up with a few new things that we decided to try and reassurances that we could continue to kick our own local slaver-butt on our timeline.

So that’s how we got the Networked Plot - Starve ‘em Out. This plot includes a module that anyone in the entire DR Network can participate in, even if their chapter isn’t having events during the next few months. It also includes a way for local characters to impact the story they’ll encounter in Season 4 - so if you haven’t checked out the ‘Missions’ section, you might want to!

Survey (Results so far)

In case you missed it - we’re doing a survey of all ya’ll to see what it is the masses actually want. You can find the results (so far) via this handy-dandy-link. We’ll stop accepting Survey Answers at the end of January and we’ll share the updated results in the Feb blog.

Some of this is easy to see what we’ll do with (what hours should we run? what stories are you interested in?) and some of it is less clear (why do I need to know what pronouns you use?) - if you have any questions, concerns or ideas for the next survey; you can email me at Krista@DystopiaRisingAR.com.

What’d you do with your break?

We spent our break fleshing out the areas around Crystal Creek, which makes us very glad that the survey answers say you’re interested in that kind of story and information! Enjoy this lovely map built by Erick Wiggs!

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December 2018 - New and Improved!

I know what you’re thinking, you can’t have something be both NEW and IMPROVED - and you’re right, but we’re giving you both new things AND improved things. So we’re right too! >_>

CONTRACTORS AND YOU

So, everyone knows that Dystopia Rising chapters are run like a real adult-owned business. Hey…stop laughing - fiiine. Adult-ish.

In an effort to make sure we don’t lose our remaining marbles and improve our processes and products, we’ve contracted three people to work with us at DR Arkansas.

Caroline Vance will help with Experience Design (Story), check people in on Saturday mornings, and a few other things that are more behind the scenes.

Truate Bearden will help with Community Management (Coord), check people in on late Friday nights, and a few things that are both behind the scenes and not determined yet.

Beth Gleason will help with Visual Design (Setting), check people out early on Sunday, and a few things that are also behind the scenes.

BUT KRISTA WHAT DOES THIS MEAN FOR M E ?!

Not much - other than you can expect a better product and a more-sane and less-tired Director team. These contractors aren’t gaining the authority to levy Corrective actions beyond what they already have as Marshals (verbal/written warnings) but you might see them performing in places that previously Dave or I did (training other marshals, putting out announcements or working the check-in table).

WE ALL WANT MORE GENRE

So what are we going to do to help us get there? We’re glad you asked!

Firstly, we’re going to purchase a tote for every cabin in Broken Arrow, one for the Tree House and one for the left side of J-house. These will be stored by us, but filled by ya’ll. These will be a place for players to store genre setting items (like those awesome genre curtains you want to block the sun and raiders out) for their living spaces/cabins. We’ll put these in front of each cabin during set-up and pick them up during clean-up; it will be the responsibility of the players to unpack and repack them.

Second, we’re going to award AP, in two different ways, for contributing to the genre of our town. You’ll get a one-time AP award (20) for decorating a place that’s meant for a limited audience (your character and their crew; example: inside of a cabin or tent). You can get a repeating award of 50 AP for decorating a public space (example: turning the right side of J-house into a genre-lounging spot for all players to partake in).

WANT TO STOP WORRYING ABOUT MISSING SOMETHING BECAUSE FACEBOOK ALGORITHMS ARE GARBAGE?

I know my subtitles are usually shorter but I couldn’t figure out a good way to summarize that….ANYWAY - we’re going to continue these monthly updates via blog. If you’d rather get an email with all this info instead of scouring facebook or discord for the link, now that’s an option!

You can find our ‘Subscribe’ button on the bottom of our homepage (www.dystopiarisingAR.com - lookit me enabling you).

WE WANT TO KNOW WHAT YOU WANT

We don’t do this because it’s glamorous or a great way to get rich (we’re still waiting on that LARP Billionaire Yacht but we’ve heard the paperwork got delayed somewhere… >_>) - we do it because it’s ridiculously rewarding to tell stories with all of ya’ll.

To that end, we want to make sure we’re telling the stories that most of you are interested the most often. We’re currently polishing a survey and will have it out sometime in early January. Keep an eye out!

If there’s something you want us to know but the survey doesn’t cover it - please use our feedback form: https://www.dystopiarisingar.com/feedback-form/

Also in the interest of letting you be a part of the stories that interest you, we’re going to be releasing our Arc Schedule for the first half of the year (Feb-May) on Dec 24th. Think of it as our holiday gift to ya’ll. <3