Hello and Welcome to the DARK corner of the World of Dystopia Rising, introducing joinable societies for those that aren’t afraid of character vs. character (CVC) actions or CVC adjacent actions.

Previous members of Guild and Black Market Connections from 2.0 can send us an email or reach out to Ian in Discord about being grandfathered in.

RED LEDGER

Red Ledger is both an in game society and an out of game mechanic. It is designed for those that are more inclined towards CvC and are willing to opt in for it. Please read the following fully before deciding whether to join or not.

https://www.dystopiarisingpresents.com/the-red-ledger?fbclid=IwAR27uOhLO84HOPGfFGpu6C-Bh9QglTBgqlpvYgfuL-RwphF6SsylbdCepYo

In our local game we have split the Red Ledger into three local societies to add more flavor. Though they may be attached to an existing Faction, joining the Society (Example Society: Red Ledger - War Party) is not joining the Faction and does not require such. Each of these societies has their own flavor of play and potential jobs available. A character may only be a part of one of these local societies at a time, and some (I’m looking at you, Guild) may have issues with you leaving. Characters that are currently in Red Ledger will be considered as War Party version, including travelers, since they are the closest to the default setting of Red Ledger.

The Red Ledger — Dystopia Rising Presents

  1. Red Ledger - WAR PARTY (Local) The War Party is an existing Faction within our game that is very war-like. The Faction and their religion, a heretical sect of KQC, is not required to join their part of the Red Ledger. They are more about fighting for fighting sake, being rough and tough, might make right. They are open to all, not just criminals, as long as you have the conviction to fight for what you believe in. Their jobs are generally not secret, and all jobs will be made to all. Reward goes to whoever did the job first. Available Jobs: Mercenary work, Bounties(Any), Roughing people up

  2. Red Ledger - GUILD (Local) The guild is a secretive group of assassins. This group uses dead drops and encoded messages to offer jobs to those that know how to get the job done and aren’t afraid to, quietly, get their hands dirty. Unlike the War Party secrecy is a requirement for this group and going blabbing to your friends about your ultra secret membership ring may just get you put on the list of jobs to be done. Available Jobs: Warnings, Assassinations, Sabotage

  3. Red Ledger - ??? (Local) Yes, I put no information here because this group hasn’t been introduced yet. What I will leave you with is…. Think G-Men. Available Jobs: Bounties(Lawful), Spying, Law Enforcement


    CVC ADJACENT SOCIETIES

    There are some available Societies that do not require CvC, but there is the opportunity to partake in it. Most of these options will be obvious, and if you question it feel free to consult Staff (Yes, we will let you know if something would be considered CvC).

    Murder Inc (National) This is a National Society, run across the network. We run a local cell and therefore will not affect the National game except for specific National plotkits. This group is more of a FOIG (Find out in game) kind of thing. Hint: Sometimes you gotta do the bad to do good.

    Black Market Connections (Local) Got some goods you think would sell better under the table, away from prying eyes? Want to know who to talk to about having someone…. Taken care of? Well, the Black Market is for you! They have jobs and shit to sell(its kinda in the name)! Better not go squealing on nobody, though. Snitches get stitches.