Local CAPs LIst
The below items are in addition to the items available from the National CAPs list found here. This list is only available at live games and are not purchasable for online games.
Community Action Points (CAPs)
Community Action Points is a system of thank-you and rewards that exists to give to players that work to make the community of Dystopia Rising a better place. These points can be turned in for things that will enhance their in-game experience. CAPs replace the old Assistance Points (AP), to match the 3.0 system implemented in September 2019.
This program aims to offer a way to show that the runners of Dystopia Rising branches appreciate people who want to make things better for those around them and want to reward them with the thing that we all came here for: fun!
CAPs are universally recorded in the Database: The number of CAPs received and turned in from anywhere in the network can be found on the players sheets, under the CAPs tab.
How to Receive Community Action Points
CAPs are given at the discretion of game runners to individuals who have gone above and beyond to contribute to the game in a positive way. This can be anything from helping, a fellow player to assisting game runners to make things happen.
Below is an example of CAPs awards:
Thank You!: 10 CAPs
Above and Beyond: 25 CAPs
Life Saver: 50 CAPs
There Are No Words: 100 CAPs
Extra Casting: 10 CAPs per hour
Guides: 40 CAPs per event attended, for being great
Please note: that the above are static amounts. Only one may be given per instance.
How to turn in and use Community Action Points
Please check with the branch (website) regarding their branch-specific systems to receive and turn in CAPs as systems may vary from branch to branch. Differences may include the amount of points to turn in for “variable point” rewards, lead times, specific ways to communicate, and branch-specific rewards added to the Network base list.
CAPs are Branch Specific:
CAPs are branch-specific and only able to be turned in at the branch they were received. We want people to take part in helping whatever community they are currently in and not just the one they are from.
Exception: CAPs received from Network level (earned at Network events and through network-wide
initiatives) may be turned in at any local branch and Network events at the event organizer’s discretion.
Good Standing: Individuals must be in good standing to receive awards from turning in CAPs.
Sharing: CAPS cannot be transferred from one player to another. However, you can choose to spend your CAPs to give a reward to someone else. This is so any player can tip their CAP to anyone in appreciation.
Community: CAPs can be combined from several players to receive a group reward
COST |
STORY |
10 |
Rumors and Gossip: Create a unique in game rumor that will be passed around by Extras at a game. |
Variable |
Faction Influence: From time to time a branch will have an event wide mechanic where players will be able to influence the movement of troops, supply lines, positive or negative relationships your settlement has with outside factions and many more stories. The costs are variable because this distinction will depend on the specific story for that event. All CAPs spent will be to get additional perks and stories should not be run that require players to spend CAPs. |
Variable |
Story Hooks Submit a personal plot request to a branch. Event
staff will work with you in writing and timing the scene.
|
COST |
PLAY SPACE |
500
|
Zone of Mechanics: Co-create a specific mechanic with
game runners linked to a story in the game-world. Effects cannot
be designed to harm others, should be designed for Role Play,
fun, and positive effects during one event.
|
500
|
Work Station Zone: Have an additional workstation (Workbench, Printers Table, etc) set up in an alternate location. This may require your help in sourcing the props needed. Lasts for 6 Events. |
500
|
Production Zone: Have an additional production zone (Farm area, etc) set up in an alternative location. This may require your help in sourcing the props needed. Lasts for 6 Events. |
COST |
CHARACTER |
40 |
Gizmo: Single Use (x1): Blue Plate Special - A
low-cost meal.
|
25 |
Gizmo: Single Use (x1) G.O.G.O Gatherer: |
50 |
Local Currency: Receive 3 local currency on 1 character.
|
50 |
National Currency: When available, purchase special currencies at National and Premiere Events. |
1000 |
Additional Character Rewrite: This is in addition to the rewrite that all characters get in their first 3 Events. The player may spend all Experience Points on skills before entering play, however, they may not gain more Profession Focus Achievements than previously possessed. Infection will not be reset. Must be for the same character story and not to put Build into a new character concept. Requires story component to change Strain. |
COST |
TEACHERS |
50 |
Basic Skill: Request an Extra to come into the game and teach you any Basic Skill. This will still require available XP spent and the roleplay of learning the skill. |
150 |
Proficient Skill: Request an Extra to come into the game and teach you any Proficient Skill. This will still require available XP spent and the roleplay of learning the skill. |
300 |
Master Skill: Request an Extra to come into the game and teach you any Master Skill. This will still require available XP spent and the roleplay of learning the skill. |
50 |
Refund Basic Skill: Remove a previously learned Basic Skill. Doing so will refund the Experience Points for the purchase. This may only be done if the Proficient level of the Skill has not been learned or has been refunded. |
50 |
Refund Proficient Skill: Remove a previously learned Proficient Skill. Doing so will refund the Experience Points for the purchase. This may only be done if the Master level of the Skill has not been learned or has been refunded. If the Profession Focus Achievement has been acquired, it will be refunded as well. |
50 |
Refund Master Skill: Remove a previously learned Master Skill. Doing so will refund the Experience Points for the purchase. |