If you'd like to be a paid writer for Dystopia Rising: Arkansas please submit a sample module and 3 ideas for additional modules. Please allow at least 5-10 business days for us to respond. Even if you are not accepted as a writer you will receive a response from us.
The sample module will not be used if your application is not accepted, although if accepted we may include it in a contract and pay for it.
Example Module:
Name of Writer: Joe Shmoe
Name of Module: Gravemind Research
NPC Details:
1 Rover. 1 Black Widow Lascarian. 1 is a Doctor and 1 is a Scientist (Lascarian) researching Gravemind activity. Low stats.
5 Zed. 4 low stats. 1 high stats.
Intent of Module
This mod is to gather interest about some odd zed and Gravemind phenomena, emphasizing the setting aspect of the Gravemind.
Module Description
There’s been some weird zed showing up around town, and a Rover caravan has come in researching what might be causing it. Called the “Hidden Path Caravan,” this group of rovers are intent on following Gravemind phenomena. They actually found that the Black Widows, a group of Lascarians in the area, have been dealing with some strange things in their tunnels. Working together, the two are looking to have people help them take samples from a nearby area next to the tunnels.
The researchers will try to get a few people together to venture into a maze-like wooded area to take samples of the slime that’s coating the trees. Anyone with Foraging will be able to collect a “sample” by spending 2 minutes gathering it for study.
Along the way, they will encounter 5 traps. These can be disabled as per the norm.
Once the players encounter the spider webs (set further into the trees), then zed will begin to attack. Players will have to scrounge samples while also dealing with the zed and avoid the webs.
NOTE: If someone is an aberrant and uses an aberrant ability in the area, that person will receive Crystal Disease. Sheet should be updated accordingly by the marshal.
If someone has Lore: Mortis Amaranthe/Infection and studies the samples, this is what they can find out:
The substance is a type of slime mold that is a product of an excess of aberrants in the area in addition to a recent mass of aberrant deaths. It’s effectively the Mortis sending out fungus-based tendrils as it’s been “irritated” by the wave of deaths—rather like a rash in a person. It’s similar to the Gravemind pustules, which also occurred during a massive amount of death. The slime mold seems to be linked to aberrants in that it may actually attract powerful zed to that location.
Props, Set-Up and any Item Cards Needed: Trap cards with appropriate phys reps. Green slime (easily made with detergent and glue and food dye), fake spider webs
Module Location:
Clearing near the Castle