Name: Father Night’s Hunting Rite
Visual Description: An old Iron Tusk hunting ritual. It shows those unfamiliar, how to move in the shadows without being seen.
To Duplicate Print: Basic Education, Lore: Faith, 2 Basic Herb, 20 Mind Points, 20 Minutes
Item Type: Benediction
Skill Tree to Perform: Any Master Faithful Skill
Advanced Notice Required: None
Location Requirements: Cannot be used during the day or in bright light. Cannot be copied Online.
Keywords: Iron Tusk, Benediction, Faith
Mind or Resolve Cost: Varies (See Mechanics)
Resources: See Below
Effect: This Benediction requires the user to be Faith: Tribe of Seasons.
At the end of 5 minutes of Active Roleplay all other Tribe of Seasons Members must spend 5 Mind to complete the Benediction.
Optional: Instead of Tribe of Seasons Members you may choose to have targets of any Faith or None. Each Non-Tribe of Seasons Participants must spend 10 Mind to complete the Benediction.
Upon completion of Father Night’s Hunting Rite the Ritualist grants the following benefit to themselves and the participants.
- Upsurge: Basic Stealth.
Optional: You may spend 1 Basic Herb per target when using this Benediction to grant the following benefit to themselves and each participant.
- Upsurge: Basic Stealth, Immune to the first Blinding, Mangle, and Stun.
Master Achievement: Any Faith Anomaly PFA
You may spend 1 Resolve and call "3 foot radius all Allies! Basic Stealth!". All allies within this range must use Basic Stealth immediately or it is lost. This does not allow a target to reenter stealth if they are under the effects of Alert. You can only benefit from this effect once per 12’s.