The Twin Sun Pirates

Description: Specializing in transporting cargo along the coast and up and down the waterways of Crystal Creek the Twin Suns have expanded past ships, but still consider themselves ‘piratical merchants' of the Riverlands. Founded by Rovers they take contracts and matters of their word very seriously. Many of them wear scarves even if they’re not Rovers and they all have a crew tattoo.

 

Profession Focus Achievements

Combat Civilized Wasteland Anomaly
Mercenary Techno Savant Veteran Grave Attuned
Marksman Villon Flanker Mentalist
Fiscal Mysticist Blue Jacket Thought Bender
Entrepreneur Avontuur Life-Binder

 

Community Empowerment Achievements

Combat Veteran
Oh Captain


Available Basic Purchase (5 local currency + modifier) 


Local Augment: Fishing Spear Arrowheads - These arrow heads are an attachment to any Bow and have a pointed edge in the back of them, making them hard to get out once they are in. 
Mechanics: Once per 10 seconds you may spend 1 Mind and make a ranged attack with your bow and call “Slowed Steps, 10 seconds!” This causes your target to have to walk for 10 seconds. This cannot be used on Lineages. Expires in 3 months.

Local Gizmo: Flawed Bloodied Crystal - This crystal is worn around the neck or wrist for amplifying Anomaly powers. Must be red colored.
Mechanics: Once per 12’s you may fuel a single Anomaly skill with Body instead of Mind. Such damage cannot be avoided or mitigated in any way, nor healed for 1 hour. Expires in 3 months.


Available Proficient Purchase (10 local currency + modifier) 


Local Augment: Swashbucklers Stylish Sights - These sights are an attachment to any 1 Handed Firearm, making it easy to fire in close range.
Mechanics: When you use this weapon’s Proficient, Master, or PFA abilities, your next Proficient, Master, or PFA ability with a melee weapon costs 5 less mind. Expires in 3 months.

Local Augment: Dual Disarmer - This attachment to Florentine Weapons makes the blade curved and is great for hooking weapons out of peoples hands.
Mechanics: When you would use the Break skill, you can instead call “Disarm! No Defend!” to cause a target to drop the item instead of destroying it. Expires in 3 months.


Available Master Purchase (15 local currency + modifier) 


Local Augment: Badass Pirate Flag - This attachment to the Reinforced Work Ship makes your allies more confident on the battlefield.
Mechanics: You can spend 10 Mind and to call “Raise the Flag, AOE Upsurge 5 Armor! Immune to Fear 10 Minutes!” Expires 3 months.

Local Augment: War Ship Cannon - This attachment to the Reinforced Work Ship allows for your munitions to fire much farther than normal, but way less accurate.
Mechanics: You can spend 30 seconds of Active Roleplay marking a location, 10 Mind, 1 Resolve and 1 War Ship’s Munitions and say “Inbound Mortar, Area of Effect: 20 Body! Self Immune!”. Can only be done outdoors. Expires in 3 months.