Undead
The Riverlands is a dangerous place, with new breeds of creatures showing up all the time. These sinister undead have been forcibly changed due to the psionic energy in the air and the crystals lurking underneath the earth. This combination has caused new undead to appear with increasingly dangerous abilities to match their fearsome presence.
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This Unholy threat still carries its faith with them even after death. Wearing symbols, objects, and even markings on their flesh of what they embodied while they were alive. The Gravemind has twisted their faith and turned them against you.
One of the Flock - This creature counts as its Faith of all effects including Bane, Healing, and other effects.
Wrath of the Just - It ignores the first Double Tap and gets back up swinging harder than ever before.
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These faithful have been twisted into a grim parody of what they once represented. They will often carry gear that was worn during their final fall. Markings of faith and other items can also be found. Be careful as the Gravemind has granted them the ability to merge with their flock once more.
One of the Flock - This creature counts as its Faith of all effects including Bane, Healing, and other effects.
Join the Horde - If not resisted this ability can cause all characters in a certain faith to defend the Dead for a short period of time.
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This creature is a sick and twisted version of what once was a paragon of their faith. Passing thru the Mortis for the final time caused them to be warped into this unholy abomination. It is extremely dangerous and the more faithful around, the more dangerous it is.
One of the Flock - This creature counts as its Faith of all effects including Bane, Healing, and other effects.Join the Horde - This creature can cause all characters with a certain faith to defend them for a short period of time. This is resistible by Basic Mental Endurance.
Reavers Claws - This creature deals damage to both Both and Armor.
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Upon initial glance you may think you are seeing a Bonehead, but there are subtle differences between the two. Skullcaps have crystals growing out of the back of their heads, which has caused their face to be pulled back tightly and reveal much of the bone underneath.
Skullcaps are known to invade the mind of those with weaker mental fortitude and cause them to fight their allies, protect the Skullcap, or flee in terror.Psionic Suggestion - If not resisted this ability causes you to follow the instructions given by the user.
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This higher mobility zed is a danger to those highly powerful warriors that take pride in leaving a field of corpses. Its Psionic power invades the mind of those with even the most discipline and fills the cracks with their intentions. You better be on guard when you see their glowing blue light combined with their head of crystals.
Psionic Suggestion - If not resisted this ability causes you to follow the instructions given by the user.Body Puppet - If not immune this ability causes you to follow instructions given by the user for a short period of time, even if you could resist it!
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Coming soon!
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This crazed zed is the remains of what one who lost everything to the wastes. Previously a normal member of society, their mind became so fractured before their final walk that the Gravemind had little to do to weaponize this creature. It can cause much chaos on the battlefield as it scare the hell out of even the most veteran survivors!
Psionic Fear - If not resisted, this ability causes you to be unable to attack, approach, or get in the way of the user.
Psionic Terror - If not resisted, this ability causes you to sprint away in terror for 1 minute.
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This statuesque creature is as dangerous as it is creepy. It has the ability to stay perfect still for hours and even days at a time to stalk its prey. Should it find a suitable target it, it will dash towards them dealing as much damage as possible before consuming its meal. Should you try to swarm this threat it will defend itself with a psionic pulse to weaken all others in the area.
Psionic Pulse - If not resisted, this ability drains the mind of all targets hit by it and heals the Grotesque for all damage.
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This heavenly glow is not your friend, it is not your savior, it is death coming for you. Commonly accompanied by heavy fogs, this creature uses psionic energy to manipulate both the living and the dead.
Corruptive Light - If breathed in, this ability can cause you to to be forced to walk for a short time, unable to make a quick escape.
Billowing Smog - If breathed in, this ability can cause you to be unable to see and thus unable to use any skills or items.
Strangling Smoke - If breathed in, this ability can cause you to be paralyzed for a short period of time, but unable to speak for an even longer perod.