Greetings Survivors! Welcome to This week's edition of Pro-Tip Thursday! Let's talk about what's on the Menu!!! Or also known as “Culinary Skills”
The Culinary skill is a pretty important skill in our game. Making Brews and Cooking meals are very important to recovering mind and body during the game. As you can read on page 115 of the book you can make a basic meal or brew by reading the blueprint, spending 5 mind and spending 20 minutes in the Culinary Area. Pretty simple to understand. The Proficient Skill on page 117 and the Master skill on page 120 are also pretty easy to understand.
What makes things more difficult to keep straight are the new blueprints that have created some pretty cool items that are being used in the culinary area. So I thought we would dive into those and some of the rules around those items.
To begin with, Let’s take a look at the Individual Item named Angry Anchor Mess Kit. This has gained a lot of popularity over the last few games because of the bonus it gives when eating a meal. This is a gizmo that a player uses when eating a meal and this gizmo increases either the amount of Body or Mind restored by the meal by 5 - if the meal restores both, the user decides which to increase, but they cannot increase an amount the meal does not already restore. That is a pretty good bonus to have in your pocket when restoring mind or Body. Now it's important to note, that if the meal does not increase either mind or body (like a generic meal) it will NOT give you a bonus. Even with this limitation, you can see why a lot of our players have been getting this made for themselves!
Now our town has some pretty generous players in it and they have made some pretty cool items to use inside the culinary area for use while cooking. These items are important to know the rules on. So The first item we are going to discuss is the Glitter Gulch Prep Station! This gizmo must be set up in a culinary station and it cannot be moved or stolen. The is awesome thing that this station provides is the following:
A character utilizing Culinary in the area this augment has been set up in to create a meal may be assisted by another character who has at least Basic Culinary. The time, Mind, and Resolve costs of creating the meal can be split between the two characters however they wish.
That last part of the statement however is slightly different for us in Arkansas. The time must be split evenly between the two people doing the meal. Our feelings on this is that the idea of playing the game is to spend time together, so we are going to encourage a 50-50 split of time. This might get changed in the future but we are going to start with that interpretation. The next item is a very specific gizmo that also helps cut the time of a meal being prepared. That is the Green Light Frying Pan. This pan is lineage specific. When you have this created you choose what lineage it is for. Then it provides the following:
When cooking a lineage-specific meal that matches the chosen lineage noted on the card, halve the cooking time of the meal. This gizmo stacks with other item effects, but not with additional Frying Pans.
So that means if you are using the prep station and the Frying pan. You cut the time twice. This includes procedures like Canning or deep Frying that extends the life of food but adds time to cooking a meal.
So in example: I cook the meal and use the procedure at the same time, the greenlight cuts the lineage meal in half, then the prep station can cut it in half again. So, If I have the canning procedure and a friend to help, Total time is 80 minutes. Use the pan to cut to 40 minutes , Then the prep station to take it down to 20.
You can see these are some great things we have available! Make sure you are reading the blueprints correctly when it comes to splitting the time with a partner! All materials, time and mind must be used correctly.
Now this topic has made me hungry for dinner!!
So till next time Fam!! See you in the waste!!!