Greetings Survivors!
Welcome to the Evening addition to Pro-Tip Thursday! I am posting this much later than normal because “Work” got in the way of “Play” today! But that is the way it goes sometimes! You got to Hustle to earn that dollar to make sure you have the things in life you need and want! Surprisingly our game is kinda similar! Our game has an economic aspect to it as well. You often hear it said, “Do Work, Get Paid!” So, I thought I would have a conversation about the Economics within our game to help people get started playing in that aspect of the game!
Now, I could have a long, detailed, dry discussion about the Economy of our game. How it relates to other games within the Dystopia Rising world or the Overall Economy of the entire system… but….. I almost put myself to sleep even thinking about discussing that, plus I have to be honest and say there are better people out there than me to teach that class. Instead I would rather start by discussing the two main ways of creating some cash flow for your character or, should I say, Stone flow for your character! In my opinion, there are two ways to create revenue during a game. In game sources and out of game sources.
I know some of you are expecting me to cite the very specific skills that create in game revenue. Yes, you Etilariat’s out there I am looking at you. Yes, you can magically create money from your… Cough.. Sorry I wont finish that… But that skill is out there. There are a few other ways to bring money into your pockets. But for most players you have to use your skills in a way to help you make that stone!
Every player can pick skills that either Create items or Create resources to be used in our game. You can farm herbs, Cook meals, make weapons, forage for scrap and use many other skills to create something to sell or trade with people. During the game you will have the opportunity to Search for items, or scrap or maybe pick up things during encounters with NPC’s. These are all things you can collect to sell and trade within the game. Repairing armor, Healing wounds or fixing a Fracture are all services you can charge for.
Now our game is pretty much a us against them mentality. So if your fighters have been protecting everyone during the big fight. It might make you unpopular to charge for healing or repairing armor, but those are choices. Just like if you don’t tip your craftsman or healer you may find yourself out in the fight with no armor or in the morgue… Just sayin…
One of the major points of the 3.0 rules is that any player can get involved at any level of this game. It goes the same for the economy as well. In your first game you can learn the skills to grow herb and cook meals that are needed in town. Then you can sell those in town to create cash for your character. It is all about how much time you want to spend doing it.
The other avenue to creating in game money is selling real life items. You can sell drinks, food or real items you have made for in-game currency. You want to make sure you tell people the ingredients of an item when you sell it because there are lots of people with food issues in our game. But if you wish to spend your out of game time and real life money on items to sell in game for in-game currency you can do this. You just cannot sell things for real money during the game. There is a long list of things that players have sold during the game. Food seems to be very popular….
Now you can see that this is just scratching the surface of this topic. I will add more to this later in the year. If you have any questions on this topic you want to discuss, then make sure you DM me the question and it might become a Pro-Tip Thursday topic!
Till Next time Survivors!!!
I will see you in the Waste!!!