Bleed Management

CvC and Me

Howdy Wastelanders!

As you know, next week is our June game. While everyone is gearing up for this next trade, I want to take just a moment and talk about CvC and how you interact with it in game. 

What is CvC?

It’s an acronym that is used a lot in our game. CvC is “Character vs. Character”. It can be initiated in a myriad of ways but ultimately it’s when Character(s) A takes an action against Character(s) B with the intent of conflict. CvC takes many forms in our game. At our game, we recognize four different types of CvC.

  1. Social - partaking in actions that would actively turn characters against another character.

  2. Financial - attempting to ruin the finances of another character.

  3. Combative - engaging in combat that has the potential to lose infection.

  4. Passive - CvC triggered after a character is no longer present. For example, your character sends another character a trapped item with the intent of maliciousness (infection loss, poisoning the other character, aiming for infection loss, etc.). 

Steps leading to CvC

There’s a lot of different personalities in our game. Sometimes, it does lead to a conflict with one another. If you think that there’s about to be a conflict with your character and another character, what steps should you take to prepare for it? 

Premeditated Conversations with the Impacted Party

If you know in advance that your character is going to have an issue with another character’s actions, an out of character conversation should be had. Having a conversation with the other person involved with the conflict is necessary. It needs to be an out of character player-to-player conversation about the situation and character’s responses to it. This is where verbal steering agreements come into play. During this steering agreement, both parties will have the opportunity to work together for a desired outcome. 

If the two players that are attempting to engage in CvC do not get along with one another outside of the game, they should not engage in CvC as their characters with one another. 

Invitation to CvC

Once the steering conversation has been had and if the players come to an agreement about next steps. When the ingredients for CvC rise, throw up our sign to initiate the CvC request. It’s just cupping your hand to make a “C” and holding it to your chest where the character you’re interacting with can provide a thumbs up to confirm their consent to the next actions that your character wishes to follow or thumbs down to decline CvC.

Declining CvC

When a player is declining CvC, they’re essentially declining to escalate the issue. Both parties are agreeing to not initiate that role play and escalate the topic to a bigger outcome. Now, if someone declines to partake in the CvC action but still initiate behaviors that are antagonistic or pushing towards the CvC action either way, that’s a moment to step out of character (closed fist placed on top of head) and have a mediation conversation. If the conversation OOC escalates, both parties should find a guide to help with the meditation. If escalation continues and no mediation is found, it then needs to be escalated to an employee.

A lot of words were just thrown around. Let’s do a hypothetical scenario using Felix (played by Truate) and Cinder (played by Cody). Felix is in the bar, talking loud shit about Cinder. Cinder is right there and has had enough. Cody throws up the “C” to Truate and Truate realizes that he doesn’t exactly want that smoke. So, he’ll respond with a thumbs down and as Felix, will verbally say, “Oh shit, you’re mad mad. Yeah, I don’t want to get my ass beat. I’ll stop.” and Felix will stop shit talking Cinder in the bar for the remainder of the scene.

However if Truate thumbs down to decline the CvC action but continues shit talking Cinder in that moment, there will be an opportunity for them to step out of character and have a steering conversation. If that doesn’t get them anywhere, they’ll find a guide that doesn’t have a conflict of interest in the scene and mediate that way. If that conversation continues to escalate even with the guide, Truate and Cody will find another employee (like Curtis) to have mediation in that form.
When do you need a guide for CvC?

There’s a lot of situations in which it’s questionable if a guide should be present for CvC action or not. Here’s when you’ll need a guide for CvC actions:

  1. Any and all thefts, no matter the location in game.

  2. Any attempted murders, no matter the location in game (wastelands vs town).

  3. If a potential CvC outcome could result in lethal combat.

  4. Any time you’re unsure if you need one. Always safe to have a guide to monitor a scene rather than not.

Please note that if you’re going to engage in CvC and you’re in need of a guide that you find a guide that has no conflicts of interest within your character or the outcome of the scene. For example, if my character Sierra was going to steal from Truate’s character, Felix, I would have to go find a guide to monitor the scene. When looking for a guide, I’d find someone who wasn’t related to me or any of my characters in or out of game, isn’t associated with my crew, or could potentially be engaging in CvC with my actions. That helps narrow down my options and I’m able to ask that way. 

Any questions, comments, concerns? Let’s chat!

What is Bleed?

Hello Wastelanders!

Today’s topic touches on a heavy subject. In our LARP, you may have heard the term “Bleed”. And not in a “my character is bleeding out and dying” form. But “my emotions from myself are bleeding into my character” and/or vice versa. For this topic, I want to help everyone understand what bleed is, utilizing the okay check-in system, and fostering a positive play environment for everyone. Now, I know you’re probably thinking/saying “I always do the check-in system!” And that’s awesome! We still want to give you a run down of how things can escalate, how you can handle them, and tips for keeping it smooth.

Sometimes, there will be weekends where we’re not playing at our 100% or when it’s incredibly difficult to remove yourself from your character. This is a common phenomenon known as “bleed”. “Bleed is when emotions bleeds over between player or character, in either direction.” (E.Boss, Ropecon 2007). It’s something that’s heard in the world but difficult to define. We are pulled into an immersive world; it only makes sense that our emotions and decisions are influenced by the world we just spend 3 days playing in. Or leading up to game, it’s been an absolute shit show and your character isn’t at 100%. Then, they make decisions that they typically wouldn’t make. That's completely okay! Bleed isn’t inherently evil but on the flip side, it isn’t always positive. If you don’t recognize when you’re experiencing bleed, it can not only impact yourself, but the players around you. And that’s when it becomes an issue. The important thing is being able to recognize bleed, knowing how to navigate it, and taking steps to ensure you and those around you are having the experience you want at LARP.

Now that we’re all on the same page as to what bleed is, let’s talk about management tools. 

Check-In System

Dystopia Rising chapters have various check-in systems that are utilized at their games. The one we implement at Arkansas is simple. When you’re initiating a check-in with someone, look at the person you’re wanting to check-in with (try to make eye contact with them if you are able to do so) and throw a subtle thumbs up gesture. As a response, you should receive either a thumbs up, thumbs down, or a “so-so” hand wave. On the thumbs up, continue running the scene as is. For the thumbs down and “so-so” hand wave, back off and go out of character (placing a closed fist above or on top of your head). There, you and the person you are checking-in on can have a steering conversation.

Debriefing

You can do this in many forums, honestly. In our Discord server, we have a channel dedicated to debrief chat. There is also a channel called bleed discussion. You can utilize either of those spaces exactly for that! Or at Afters while eating delicious pizza offers a safe space to have those debrief conversations as well. There will have been some tense moments throughout the weekend and that’s a great time to check in with other players. “Hey, my character was an absolute ass to you. On an out of character level, I’m so sorry. Would you like to talk about what happened?” What I like to do is find my debriefing buddy. 90% of the time it’s Nikki (thank you for your services). If there was a scene that just didn’t sit right with me, I run my experience by her and we hash it out.

Writing

Also in our discord server, we have a channel dedicated to writing game hype or writing prompt responses/funsies. That is also 100% a way to decompress and navigate some of those intense emotions you may have experienced throughout the weekend. Writing about events that took place in your character’s point of view, reliving that moment can be a way to help understand why the bleed took place.

Boundary Setting

Setting boundaries is a great way to protect not only yourself, but others from bleed. If there’s particular scenes that are taking place that you KNOW you’re going to have an issue with on an out of character level, set a boundary that benefits all involved. It can be something as simple as “Hey, I’m not comfortable with your RP interrogation methods. If this is something that you’re set on doing, please let me know so I can step away from the scene for a moment.” Setting those proactive boundaries can make or break your entire experience for the weekend.

At the end of the day, we want everyone to engage in the experience they want from this game as long as they’re being safe about it. Knowing what bleed is and how to navigate it is an incredibly useful tool to have on hand at an event. To understand more about Bleed and its impacts in and out of game, please go check out this fantastic article that deeps dive further into it. https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/

Thank you for tuning in this week and we’ll see you next time. Remember, stay safe in the Wastes!