Good Afternoon Survivors!! Welcome to today’s edition of Pro-tip Thursday!!
Today’s topic we shall discuss is Crafting!
The crafters in our games produce the armor and weapons we use to protect ourselves or provide the meals and brews we have to keep us alive and kicking!
So today I am going to go over the steps you need to take to craft during our game and discuss a new procedure for making life easier for everyone!
To begin with, it does not matter what form of crafting you do. It all starts in the same place. You must have the Blueprint of whatever you are going to make. Our town has a pretty good collection of Blueprints for public use, but sometimes you may need to hit up another player to see if they have a blueprint you need.
The second step to begin crafting is to use the official crafting area. Either the forge or the Culinary area. The Forge is used for making and repairing weapons and armor, while the Culinary area is used for making brews and meals.
Then you follow these steps to produce an item. They are the same for either form of crafting.
Have Blueprint and All Materials that are needed for the item.
Follow the rules on the blueprint for the amount of time you spend role playing whatever form of crafting you are doing.
The final step is to take everything you used to craft the item to the post office to receive the item card for what you have made. You will need the blueprint, the materials and the item card of anything in the Craft area that helped you produce that item beyond the basic craft area zom. ( items that allow you to do things faster, or produce more or do multiple things at the same time.)
The last step is very important because your crafting does not end until you have the new item card handed to you from the post office. In our system you can only be working on one thing at a time. ( however, there are times when augments allow you to do a couple of things at once. But they will all be part of the same crafting session that does not end until you have finished w post office.) So you cannot start another form of crafting until you have finished the last job you were working on.
When looking at step 3, that is what is about to change for us in our game. We have had Historical problems with crafting station cards going astray. So moving forward from our October game we will be creating a Craft Station folder at the post office that will have all the cards stored in it to make it easier for both players and our post office staff to know what Items are in the area and what they do to help produce the items. We will have a copy of the blueprint in the crafting station for reference as well.
One of the exceptions we have made in the last year is farming herbs and then immediately using the grinding mill to make Fungal Flour without a trip to the post office. This is something we are going to stop doing in order to keep the national standard of one job at a time. So if you are farming herbs you must go to ops to get the cards for the herb before starting a new task.
Hopefully these changes will make sure we are keeping to the spirit of the rules but at the same time make life easier for us all.
I will be talking about crafting more in the future but this is a great starting point!
So till next time Survivors!!
See you in the waste!